D4 Recipe for success from perspective of a D4 player enjoyer

Diablo 4’s primary problem is balancing.

This situation where a build performs 10x,20x,30x better than the others should cease to exist immediately.

If this is a question of philosophy, it is a bad philosophy.
If it’s a matter of difficulty, you’re being lazy.

Firstly, make an arena/wave system similar to Last Epoch, it’s a perfect structure to test class limits.

How will the balance be?

Make a barbarian HOTA build with maximum gear and see how well it performs.

Does it reach wave 700? Great, we have a parameter.

Now you’re going to make double swing build and make it reach a result similar to 700…
can it reach 500? you will buff it until you reach a result similar to 700.
Now you’re going to make a whirlwind build, whirlwind build hit wave 400? you will buff until whirlwind build reach a result similar to 700.

Ended with barbarian? go to Druid, redo this process.

After the classes are balanced, you produce real content.

If you want, I’ll do it for free for the prosperity sake of Diablo 4.

This is what balance means, balance is about proximity.

No matter what system you make, if you don’t balance classes properly, the game won’t be in a state of prosperity.

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D4 recipe for success is unfortunately to close all game servers for year or two and completly rebuild all it’s core mechanics.
No other ways.
Glad for you that you enjoyed it.

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Thats not true.
No matter which system you make, if build X performs 10 times better than build Y i’ll not play the game, thats how important balance is.

I heard there was a S4 campfire today going over various changes coming to the game. While your suggestions may be valid for right now, we have no idea what’s coming, so may just want to hold off until we get more information. Just a thought.

I expect the best from them, I hope everything goes well, I want D4’s success at its peak, but if in any way they have doubts… I hope they read this post.

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I admire your optimism, even if I don’t share it.

I’m starting to think it boils down to 1 of 3 things.

  1. They aren’t allowed to make certain changes to make it that much more better because of the suits and ties.

  2. They don’t care to make it better.

  3. They don’t know how to make it better.

Don’t get me wrong it’s not a terrible game, it’s just not a great game. It’s good enough to play through the campaign once and then moving on. I want it to be so much more. I don’t want overpriced cosmetics and 30 dollar portals and 65 dollar mounts. I personally feel that as of right now it doesn’t even hold a candle to D1-D3. It’s good enough to be on par with immortal. I want it to be more but I’m really losing hope. I’ve already set my standard to be disappointed by today’s campfire chat.

If the game is good doens’t matter for me.
Engine, the structure already is enough to make a DECENT game… you have everything all blizz needs is put it together.

Make a rift/arena with infinite waves, where you don’t have to be fast or move too much. Balance the game around it… all classes and builds would be fun, strong and viable.

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The primary problem with the game is that it’s poorly created by a group of people who aren’t interested in making good games.

I don’t know if I agree with the whole balance thing. If all builds perform the same then your choices don’t matter. You could just pick stuff at random and it wouldn’t matter.

For example the build I had before the gauntlet vs during the gauntlet are miles apart. Probably doing 1/10 of the damage I was before or less. But that’s because I choose to sacrifice damage for other things.

So for me the key is more meaningful tradeoffs than balance. Going with upheaval instead of hota should be because upheaval offers me something hota doesn’t in return that makes it worth it. But everything being equal would just be dull and at that point there shouldn’t even be a skill tree just here’s your character have at it.

In addition to all of this, I think waves is much more fun than guantlet mario kart race track format!

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Its not the “same” but it could be, i’ve said similar, closest possible.

I can say the same.
If you have 5 builds, but one of them performs 10 times better than others your choice don’t matter, actually you don’t even have a choice.

If you can hit 10.000 points as fire sorcerer but you also can hit 10.000 points as frost sorcerer ins’t it far more interesting than a scenario were frost sorcerer hits 10.000 points and fire and lightning sorcerer hits 4.000???

That’s what I’ve been thinking. Foundation is great. But some of the endgame content just isn’t fun. Helltides for me a really boring so farming for ubers was NOT fun at all. I’ve had my fair share of NM dungeons in season 1 when i made the excruciating grind to 100. I’m glad they changed that. Some of the decisions they’re making just has me scratching my head. The whole crafting ubers for example. I’m all for it but it was 5 ubers to craft 1. And i can only imagine blizzard called us ungrateful and lowered it to 4 which isn’t much better. So they decide to increase drop rate which is nice but not from duriel. Just increased it out in the open. I just can’t help but feel like we’re being laughed at and punished by blizzard just for offering constructive criticism. I heard that at the last campfire chat mods were deleting constructive comments on the live chat. We’ll see what happens today.

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I kinda agree here. It all depends on what it performs at. If damage is your only metric then yes there should be more build options to get closer to the same damage if you’re working towards max damage.

But going back to the gauntlet build example. It’s damage is currently 10 times less by design. I shouldn’t be able to fly around the gauntlet and still do the same damage.

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I’ll never use gauntlet as a parameter for anything, speedrun philosophy is terrible.
RPG and ARPG are about combat not run desperately.
I want to pay attention in my weapon cutting enemies, on gore, not on a race.
This kind of game is never suposed to be based on races.

I completely agree with you. That’s why there shouldn’t be an endgame for this game. Today, I believe it’s Diablo’s doomsday. If there isn’t a conversation that values the feedback on the forum, I fear it will mark the last season for many. The rest will only remain as barbarians :slight_smile:

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I have 10 barbarians lv 100, and i’m not playing the game because of balance.

Fair enough if you don’t want to do the gauntlet. But it does exist and builds should reflect it’s existence. But let’s drop the gauntlet then. When AoZ was a thing I also reduced my damage this time in favor of survival. Again the build choices were about what fit the content I was doing.

I think what we do agree on is choices should matter. Those choices should have a trade off, less damage but easier resource management for example.

Gauntlet should be dropped.
I’ll make an advance prediction, gauntlet will NEVER be a thing.
Speedrun philosophy is TERRIBLE and gauntlet is not remotely close to be good.

I’m not a hater, i’m saying this being a D4 lover.
The faster you get rid of a problem, the less trouble it will cause.

They may not even need to delete the content, just leave it alone and not spend unnecessary energy on it.

Just make a rift/arena system where waves are infinite, balance around it, use the same ladder system on it. Gauntlet could be a separated race game mode.

By drop the gauntlet I just meant as an example not get rid of it from the game. I like the gauntlet as an optional activity. If you don’t like it don’t do it but to advocate for it’s removal just because you don’t like it is a bit extreme. I don’t really like pvp but I wouldn’t get rid of it, just let the people who do enjoy it have their fun.