D4 rant / D4 needs more permanent additions to base game

Diablo 4 expansion was decent 6/10 .
Season 3/10 .

The seasons need to have an actual purpose . This is a Arpg . Growth / power / something to work towards . This is what a season should expand on . Infernal hordes IMO was a good season . The vampiric powers was a good season .

With the change from d3 infinite paragon to d4s limited paragon change . The dynamics for longevity changes .

Once ppl get decent gear and max level . They are done with the season . How can this change ?

D4 would significantly benefit from crafting . Or a return from several past season mechanics and season vendors . Makes no sense to only have the current season vendor .

Kanais cube . Would be amazing to bring back … or something similar .

The d3 runes for skills . Would be amazing . To alter skills and allow elements and specific buffs for different skills .

Greater rifts - the version that connect several different maps together for runs .

Primals …… blizzard knows what was good . But they continue to add dull content .

And the pet . Why can the pet not collect orbs.
Sometimes it does sometimes it doesn’t .

Aspects for skills need to be more general . Instead of being forced to only be able to make build with the few skills that have an offensive aspect or temper to stack together .

Basic skill builds . Every class should have an aspect for all of its basic skills . Most are unusable outside of a negligible buff.

Stop drip feeding with minimal additions . And give content that will have us grinding .

Not like the terrible mythic drop rates . Although most aren’t even worth putting on most builds .

Has something changed, or is my memory failing me on this aspect???
Last I remember of D3 wasn’t an infinite progression of paragon points, it was high, 250 or 255 (if this poor old memory is working at all) per category.
Something like level 1200 ish to have a maxed character/paragon “board/row”