4K Poster
https://i.ibb.co/1QWpdk7/diablo-4-proposal-28-bone-splinters-third-party-hostile-skeletons.jpg
D4 Planner
https://lothrik.github.io/diablo4-build-calc/#N4RgTAXArANCDMdYBYBsMpWh9UDscYIEiAxhAHYCmpATgPYC2AhhaVbXCCALQAMXePy6phzAcxAxmYaYmbIYpZkswBfIA
Summary
Bone Splinters creates third party Skeletons hostile to anyone
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Splinter Shower
Every additional projectile of, or every point spent in Bone Splinters increases its attack speed by 15% at the cost of 1 Essence.
Bonekit
Blood Surge now drains only 1 enemy and every projectile of Bone Splinters that hits raises for 3 seconds a Mad Skeleton who is hostile to anyone and irradiates a 10 yards anti crowd control aura.
Iron Lad
Enemies afflicted by Iron Maiden take their damage instead of yours when they hit monsters.
Cursed Splinters
Bone Splinters curses enemies with your equipped Iron Maiden.
Intangible Madness
Mad Skeletons only take Psychic damage.
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Explainer
- Fantasy: Mass temporary hostile Skeletons, Abyss Beckoners (BG3)
- Best attributes: Attack Speed
- Gameplay: Bone Splinters to flood enemies with unarmed third party skeletons
- Splinter Shower: Generates and costs 7 Essence. 7 projectiles = +105% Attack Speed
- Blood Surge drains 1 enemy: Deactivates Blood Surge’s scalability
- 3 seconds: Prevents too much Skeletons on screen
- Hostile: Not a minion. Uncharmable third party monster that attacks you and monsters
- Not a minion: Deactivates the usage of Deathspeaker’s Pendant & Ring of Mendeln
- Anti CC Aura on Skeleton: Deactivates CC to ensure enemies hit, and to promote a different playstyle
- Bone Splinters + Hostile: Recursive effect. Hitting the generated skeletons will generate more of them
- Not your dmg / a skill / crit / lucky: Be creative to increase their damage. Beware if you debuff: They are enemies
- Iron Lad: If a monster hits a monster, base damage used by Iron Maiden is monster’s damage. Scales with difficulty
- Intangible Madness: Mad Skeletons are immune to almost all damage, including Iron Maiden as it is physical
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Inspiration
Baldur’s Gate 3: Abyss Beckoners
Demonspirit Aura: The wearer’s summoned creature has Resistance to all damage except Psychic damage.
At the start of the summoned creature’s turn, it must succeed a Wisdom Saving Throw or be driven Mad.
https://baldursgate3.wiki.fextralife.com/Abyss+Beckoners
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Q/A
Q: Why unarmed Skeletons ?
R: No reason. To make them different. Also, they should do very damage in case they come nearby you. We are speaking of dozens of enemies spawned at once.
Q: Would’nt be Iron Maiden’s damage limited, if all Mad Skeletons cannot physically close range monsters ?
R: Mad Skeletons can superimposed one to each other. No problem for them to reach enemies, nor enemies to hit multiple of them in a single shot. The number of Mad Skeletons hit by a monster is an important source of damage (additive), so it has to work somehow.
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Other proposals:
https://diablo-proposals.web.app/