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https://i.ibb.co/LYTxL2y/diablo-4-proposal-19-equippable-skeletons-bone-transmogs.jpg
Command Skeleton
Tags: Bone, Summoning
Cooldown: 3 seconds
Lucky Hit Chance: 4% per enemy hit
Passive: Raise 1 equippable undestructible Skeleton dealing 10% of its damage. +1 Skeleton every 5 levels.
Active: Skeletons become Unstoppable and run at location, possibly attacking the designated target.
Explainer
Fantasy: DnD, D3 Follower Inventory, Divinity Original Sin 2 (Fane)
Gameplay: Equip your Skeletons, customize and improve them.
Command: Skeletons defend themselves against hostile creatures. The player can issue a command with 2 results: Go to location or attack target. The result depends if the command is cast on the ground or on a target.
Bone: Skeletons are a Bone Skill, on top of being a Summoning Skill. Undestructible: Skeletons cannot be killed (they are undead). This characteristic is innate. Alternative: Acquired by the player by spending points in a modifier. In this case, the modifier can be accessed at level 1.
Equippable: Skeletons can equip any item. They are ambidextrous. Wands and staves specialize them in casting magic (Skeletal Mage). Two Handed Weapons grant them spin capacities. Two Weapon Fighting outputs two hits (Lucky). Daggers can produce sneaky attacks. Lots of combinations. Depth through itemization. The wardrobe allows Skeletons to equip transmogrifications, both bones and items. Bones transmogs are applied for a single or all Skeletons (like colors). Examples: Gems in the eyes, Holes, Hair, Tattoos, Light emission, …etc. Ideally, they are granular. Bones can be colored, which further increases the level of customization.