D4 partner Slaydra hinted Sets and Ancient Set items for future of D4 as part of the D4 partner and streamer discussion

Among the Sets, and Ancient Set items , Slaydra also talked about Charm system, Cube, among many other systems that was in D3 .

He cannot reveal anything specific due to NDA - but all these items were hinted by Slaydra. Take it how you want.

This ties in with the recent talk about streamers and D4 partner had a closed door reveal and discussion of what is coming for future of D4 / expansion.

FYI… Sets and Ancient Set items were already planned for D4 release. But due to unknown factors these never made it into the game.

Runewords was also planned for D4 release , although we didn’t get it at release, we certainly got them now.

I am super excited for Set and Anicent set items…

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He hinted at a lot - frankly I believe it when I see it in the game.

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Uh oh… LazyLoaf isn’t gonna like this… :grimacing:

Lol Pretty much :point_up:

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Imagine if each part of the Set Item comes from Strongholds and now you can choose the Stronghold tier hmmm

Its whatever. Games already D3. Theyve failed up to this point.

Anyone who believed the implementation of sets is going to be done well hasnt paid attention to what blizzards done to the game since S4.

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What would sets even do in this game, that is already a ultra powerfantasy, i mean hota quake barb that i made is like playing Thor, lightning storm, meteors, quakers that cover the ground and explode and twisters, add the catalyst propulsion and its awesome fun. Not as thor themed, but going fire infusion is better dmg and synergy with the uglyB helm and such.

One thing i think that would be cooler than sets, is to do something to let us expand the elemental effects of spells, runes and borrowed powers, so Lightning infusion would make my twisters storms and stuff like that.

And runewords could expand to let us modify the borrowed power in some capacity. So a sorc using Earthquake can do something unique to the sorc with it and effect it’s element.

I mean what is a set going to do that unique and mythic and new aspects and runes dont.

I get it seems needed if you play the meta i looked at a meta , it may well be the mathed out best damage hota can do, but its not exciting to look at for me. I will stick to doing lots of skills and having fun even if T2 and T3 is my cap, i don’t know yet, but it will likely cap at t3. :person_shrugging: which is fine to me tbh.

Classic cars are cool, and some things from the past are great, but so is power steering and A/C and disc brakes, sometimes new inventions are better and necessary.

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He rambles around talking about ancient features from D4 alpha or refurbished half-abandoned stuff from D2/D3

I mean I hate all his :poop:, nothing he said in 3 of his last videos made any sense, it was just talk for the sake of talk :man_facepalming:

I simply commented on his video that they shouldn’t make the game for the 3% that has 500 hours to grind

I am NOT

Making 0.000001% loot usable into 0.000002% won’t do any good

And THAT mind you is by assumption that they’ll be around Unique-level power, if they make them MORE powerful (as I suspect they might) it will make things even that much worse, i.e. make only 0.00000000000000000001% of loot usable in the game

COMPLETELY the wrong approach and COMPLETELY misses the mark

And I know that they’ll COMPLETELY FAIL again cause all the signs I saw all of them are talking (frankly with cosmic level of stupidity) about that “dopamine drop” BS all the time

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Blah Blah Blah…I don’t care what content parasites in ActivLizzards pocket say, This is all calculated hype nonsense that at the same time gives Blizzard plausible deniabilty.

Someone call me when it’s in an official press release, road map, or PTR update.

Not leeches panning for clicks.

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anything that have “ancients” in it’s name is a lame and uninspired design.

exclusively for d3 fans, they’ll eat it up - when you can’t come up with anything new, just create an old item, increase the range of one or more stats, and call it ancients. Noobs, who play d3 won’t understand anything and will think it’s something new. And as a developer, you won’t even have to put in any effort lol

win-win situation for d3 fans and lazy devs

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The geniuses of Last Epoch got rid of the sets to a certain extent, remaking them. Regular sets of D3 will make D4 even worse than it is. So there’s nothing to be happy about. Moreover, I wouldn’t be surprised if these things are added only in a new expansion. And by the way, not a word was said about the real problems of the game. For example, some builds don’t have enough slots cos of the number of aspects, and some builds don’t have enow items and aspects cos they aren’t in the game at all. And I already silent about problems with the masterworking and tempering.

I like what I read but all of them were planned for release which is kinda sad - you know guys the hamburger meme with games back then vs now…

sets

I understand why they’d bring them back. In current D4, character building is relatively opaque, in that building a very strong character involves knowing if things scale perhaps somewhat unintuitively, knowing if something double dips when you wouldn’t necessarily expect it to, knowing that the description text really doesn’t fully describe the way something works, and/or knowing if something is bugged.

Simply relying on in-game information, as it’s presented to the player, will get a new person into current T4, but their build will probably do a fraction of the damage that real builds do. If they’re willing to spend days testing stuff and recording it in an excel spreadsheet, they’ll obviously gain more accurate information and potentially end up with a stronger build, but nobody is buying Blizzard games to play spreadsheet simulator. That’s why everyone goes to Maxroll, Icy Veins, or YouTube – to get info from people who spend literally all day in a discord, testing this stuff.

PoE players have Path of Building (a software program developed by a guy who became a PoE dev), which will give users semi-accurate information regarding character damage, effective health, etc., so that community isn’t as reliant on in-game testing for all their information. Even with that, players generally aren’t making their own builds, and they instead rely on builds from content creators.

Sets allow the devs to more or less hand the players builds, so I can see the appeal from a development standpoint. I’m not saying I believe they’re necessarily a great idea, but there’s probably a strong argument that sets aren’t any worse than players getting their builds from a 3rd-party website.

The biggest issue, imo, is still bugs. You can hand players a set/build, but if it’s bugged or the skills it uses are bugged, you still end up with players not being able to make accurate decisions with in-game information.

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So if all that he said is truth.

The new things coming to the game are the things that were in the previous games. TOP dev work, 10/10

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Color me surprised. They bring the entire D3 into D4 with cube, sets, GRs… :roll_eyes:

I literally called it a year ago.

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Why would I take a rumor or a “hint”? They are content creators FFS.

Just for the views

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If you want to see the future of D4, you can fire up D3 right now and take a glimpse :joy: It’s so comically bad. Should they rename it Diablo 3 Resurrected at this point? Isn’t that fair? :joy:

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Set items are what killed d3. Items like x16000% should not exist. If the game goes that way I will abandon d4.

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Sets are very bad idea, look how it killed D3, well D4 itemization and especially class balance is in such as trash state that it cant be really worse. If they want to balance sets by adding 50000% damage to them then lets call it D4 is over.

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You’re aware that mandatory Aspects are D4’s Sets, right?

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Yeah and mythics. 95% of the builds use shako, shroud and starless with the same old defensive and offensive aspects.

I’m also against 32 000% set boni but just like the kinda reworked d2 rune system, it could be with d3 sets too, it doesn’t need to be 1:1 copy.

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