I believe PoE even has an opt in downscaling feature for those who want to progress alongside their buddies.
Heck even GW2 in my opinion does level scaling really well. I never felt weak coming back to old areas. The story/levelling experience in GW2 was undoubtedly enjoyable. Seeing as how Diablo 4 is going the MMO ARPG route emphasis on O-ONLINE ONLY.
At least if there was an offline mode like D3… Modders could rectify this situation. Group content such as world events go by fast and are enjoyable in the groups of people it pulls in. Although 99% of content the majority of people do will be solo. I am not saying there isn’t mass amounts of group play, but lessbe-hhhhonest here… majority of the playerbases in arpgs are solo.
If D4 had a scaling opt in/out feature then I would have no complaints. Fact is, it’s not fun having to use all my skills 24/7 for every mob. The joy of a build is to go all out on the elite/boss feeling a sense of power and satisfaction. Having to use my whole kit to take out a bunch of trash-mobs is not rewarding; It is tedious and annoying. By the time I end up facing a boss in a dungeon I already feel burnt out and annoyed. Going through one mini boss just to traverse another 5 minutes to get to the boss. Giving no sense or desire to ever touch those dungeons again. The satisfaction comes from knowing I never have to do that dungeon again. Until you realize most dungeons have this layout and you realize you’re going to either redo the dungeons or stop playing all together.
I have finished the campaign as a side note and I am lvl 48 on my rogue. I have done my best to find gear that would scale well through the levels but this scaling feature has left me on a time limit saying… EH GET BETTER GEAR FAST! Whilst RNG says eh eh not today son…
They say this game is for casual gamers and yet tell you that you can not take your time gearing and levelling. You have to level tediously and don’t forget in a level or two your gear will be significantly weaker. Unless you got some nice rng roll that you can hold onto for a few levels.
This is why I love PoE so much even though it’s a mess right now. Even though drops have been nerfed to the high heaven. I can still level at my own pace and the game respects my time invested for the most part. Diablo 4 does not respect your time nor does it respect the solo player community. It’s not hard to simply put zone 0-10, 11-25, 26-45, etc… all the way to 87-100 or something. Legit just cap the zones or at least allow for people to opt into that kind of gameplay. It’s not about oh well I am doing fine with the scaling idk what difficulty you are having brain dead comments. It’s not impossible to progress it’s simply not enjoyable. ARPG games are the action games of clickers. We want to see incremental gain of resource/power. Want to feel a sense of progression. You are taking DOOM guy and going lets make all the enemies as strong as him. Even the tiny imps. If our character can bloody defeated Lilith then why is it so tedious to simply kill trash mobs. You literally made trashmobs mini trashmob bosses. You literally put archnemesis into D4 trashmobs but the only stat increase is HP and time to kill. Like why???
What the hell do solo players get out of your so called group friendly level scaling?? I paid a $100 bucks for this game. Games beautiful and it’s a lot of fun at times, but did I mention that your level scaling is shaight already?