D4 needs an Endgame tied to progression system

It come down to this if you don’t enjoy a product do use it

On the flip side of that if your someone who’s played this game for 1000+ hours… guess what you got your money’s worth stop complaining and touch some grass

It’s just a game folks

And who here mentioned otherwise? It seems to me you got a habit of trying to predict what other people feel and think and these predictions fail miserably. Maybe that’s how things operate at your household or childhood but it’s common sense not to project that in other places.

So far as I see it, the vast majority of the forums are players that yes like the game and would like to see improvements (exactly because they like it and want to play more). Many others already left without saying a thing, which gives Blizzard very little information of the reason behind such a thing.

I’m trying to provide respectful feedback for endgame to Blizzard while you are trying to… well I believe you dont know what you are trying to do either

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All they have to do is make up there mind and quit changing every aspect of the game every 3 months. Eternal should be the place to finish up your toons and use the gear you worked for in season. Making gear redundant every 3 months is not a way to keep a community.

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The most fun with D4 is to take a class that suxx and pick the worst possible build and then try to take it as far as possible. Yes go ahead and break that game if you can :slight_smile:

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This guy…wow. I’ve never seen someone so committed to making a game into something else.

Just play something else broseph.

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I strongly disagree, I personally think they should do the opposite and decouple The Pits from Glyph xp.

Yep, I can make about 3 pit runs before I log out and go play D3 for hours. Not really sure what it is. Maybe that I sort of have to pay attention in D3 where in D4 90% of the time I just look at the mini map.

Whatever it is, I believe it’s the root cause of everything getting called boring pretty quickly in this game.

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No problem man, sorry I have to Tell you the most obvious thing but thats why im here for :triumph:

I have no strong opinion about Glyph xp, for this is a separate mechanic and it doesn’t really change much if its done via the Pit or via NMD. You argue that it does but I don’t see as being game changing.

What I mean by tied progression systems is something meaningful that changes / progresses with an endgame activity. Again, copy and paste what is found in POE1 and Last Epoch if Blizzard is not willing to think more than 5minutes about it.

The issue is that the current state does not hook you at anything really. Glyphs are linear and extremelly predictable so although they are technically the endgame they are not enough to hook players on their own. Glyphs are simply a reward for doing the endgame.

The endgame feels hollow both in terms of gameplay and rewards. But I’m mainly talking about the gameplay.

It’s amazing people can’t grasp this, you see it MMO’s all the time. This is why we end up with hideous, long, boring grind content. It’s to give tue “one game Andy’s” something to do.

What did the OP say wrong or offensive to you defenders that triggered you so much?

They literally just gave a suggestion with a constructive tone without bashing the game, and was instantly met with “go play another game”

It would be nice to have some sort of items tied to progression.

Even when the post was being constructive without any toxic criticisms, you straight up pushback on ANY of it.

Kind of pathetic and embarrassing to be honest. Can’t even have a decent discussion about it.

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Why don’t you prove what I said wrong?

Because your ad hominem doesn’t prove anything.

Those other systems still get boring to people. They aren’t infinite “fun” content.

Where did the OP say anything about infinite content?

Also the whole point is just a suggestion, and is instantly just pushed aside and vehemently defended by suggesting “play another game” with no discussion.

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It’s obviously implied in all these more endgame threads. This game has multiple things to do at end game. Anything new would be either hated immediately or consumed in relatively short order follow by more demands for more end game content. It’s the nature of combat based games.

To have something closer to long term end game content you would need something more like housing or a real photo mode with posing. Neither of which really fit a game like this if done right. Also, the d3wds would hate and complain about anything that isn’t combat related or directly linked to making number go up.

Gylph levling in the pit is epic boring. I hope at some point we can level them anywere so its not just one activity we all ignored in s5…

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They are explicitly trying to tie one key thing to each endgame activity. Infernal Hordes is for masterworking mats, the Pit is for Glyphs, NMD is for… ops they forgot about that one.

What’s crazy to me is that an year ago at launch the most advertised feature of the game was “more than XX uniquely designed dungeons”. Look at how absolutely forgotten they are now. It’s almost unbelievable.

Infernal Hords at least felt like something “new” to the game, although its design is extremely basic. The Pit is literally a copy and past of D3 rifts (which were actually better than the Pit).

Game is getting into SEASON SEVEN and if someone says “there’s no proper endgame” the majority would agree

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