D4 Menus and UI feel like a console game

D4 Menus feel like a console game…

There is very little fluency between menus and some features feel very lack luster, for example.

  1. The menus dont feel impactful at all compared to combat or paragon/skill point allocations. There is no weight to them. They feel almost fake like a paper wall.

  2. Menus are hard to maneveur in. I open and close so many menus for simple things. Like the season journey, urns of shadows etc. All of that doesnt look or feel great.

  3. I dont want to see blue quests I will never do. Add an option to hide them.

  4. When I abandon a quest we should get a prompt saying “Do you want to abandon this quest?”

  5. Socketing gems in gear feels so bad. There is even delay doing it. It just feels way off from what the experience should be. D2 socketing feels much more impactful than D4 and that game is 24 years old.

  6. Unsocketing gems feels aswful as well.

  7. Quest inv is always empty.

8 Consumables inv is always full.

  • EDIT
  1. Yes I know its also a console game (Multi platform) the point is menus feel weak for a company like Blizzard. Redo UI → Improved UE and make socketing different somehow… I have to move my cursor so far on a wide monitor to socket/unsocket.
6 Likes

This one you can do by selecting any quest item in the menu and immediately clicking it again. That “erases” the quest tracker. I do this often so I don’t miss notification of world tree whisper completion (or in this season, iron wolf reputation level up). Still, an option to disable sidequest tracking would be nice.

Not sure what you’re getting at here. You drop a gem into the socket and it’s immediate. The obnoxious part of socketing is having to put an item back into the socketing pane a second time if you’re adding two sockets to the same item. The item shouldn’t be removed from the socketing UI until all available sockets are added.

Unfortunately that comes with the territory. There isn’t really a way to make it “faster” since the other route, adding gems like you do sockets, would still entail selecting the appropriate gem from a list of options, easily costing the same or more time as manually moving the gem into the item on your character or inventory.

Its a menu, why would it feel impactful? I dont get what you are trying to say.

Diablo 2 menus feel impactful. 24 Yeard old game.

D4 with millions of dollars invested in it has really sh*tty menus.

Theres the difference.

Its a menu, lol. None have an impact.

The game feels cheap. Do you get my point? Their company is loaded and their menus feel extremely cheap.

No, its a menu, lol.

Not sure if you have noticed, but D4 is a console game. Just for the record…

Yeah I accepted that months ago and switched to a controller

Strangely feels better to play

Hey at least it’s better than starfields menu…

I know that’s not a real high water mark just trying to make lemonade

It is a console game. And they wanted a unified UI across all platforms. Since the console has the most amount of limits in the UI department… that means all platforms gets the crap :slight_smile:

3 Likes

I have a feeling that instead of “impactful”, the OP means “concise”. I suspect English is not their native language. Previous Diablo games did have less chaff to navigate through in terms of menus whereas D4 has nested menus and windows galore. After thinking about it, that’s probably what the OP is really getting at.

None of us like the UI very much. It gets in the way, is not clickthrough (you can accidentally click your HUD and do things you don’t want to do for example), and things like the tempering and masterworking pane have secondary popups where they should occupy just one pane and ditch the unnecessary time wasting animations. Design 101: Players do not like having to dig through pages of menus or windows to get to what they are trying to do.

I think the majority of devs on this game missed this class, honestly. They seem bound and determined to make the game as unappealing as possible. :expressionless:

You didnt read my post.

Yes they do.
Tip before I say anything further - There’s an extremely obtuse individual I would strongly suggest not engaging with. They have a very small script(10 or so)that they follow.

I have said this since Early Access Beta:
The inability to actually Track Side-Quests …it’s just bad man. A “Wait what?!! How?!” incredulous moment.
I still haven’t deleted my 1st 2 100’s from launch because I know they have the most quests done and I’ll be damned if I’m going back through ALL quests to get 100%. Someday…if I don’t walk away from this mess first.

Comparing the Menus to d2 - That’s not what I would use to make my argument.

D3 OTOH - I’ve played that from launch and I can say that it’s got the best Menus of them all.
I’ll say this for the 1000th time and acknowledge the futility because it will never happen sadly…
COPY/Paste D3 Menus, change the GFX for D4, Add some D4 flavor/identity and obvious necessary additions that’s specific to D4.

Problem Solved.
Quests can be tracked, Clans have a FUNCTIONING UI :partying_face: , I can view ALL my Characters, can compare my achievements to friends/clan/others, can view account - seasonal progress, previous seasons as well as F/C/O as said above.
Etc…Etc…Etc…

1 Like

Critted by giant wall of text. Write a better title next time.

Also, with all the things to complain about with this game, you’re really going with menus? Get over it. :grin:

it’s 2024 soon to be 2025. let us scale the UI size.

DisplayModeUIOptWidth "1920"
DisplayModeUIOptHeight "1080"

please. the setting(s) are already there. (yes I changed mine)

You’re completely on point. I cant believe how you dont add things that work from prequels into the flagship… Then have this mess that we’ve been in for over a year now. Even though things are getting better but cmon…

They should know how to copy paste winning concepts

It’s almost like…

Just… Almost…

Now, bear with me here…

ALMOST

Like they designed the game to be visually familiar to both console and PC?!

LE F-ING GASP

Look at how jarring D3 was on console vs D4. Menu systems were totally different, it was chaos, and one platform trying to help another was totally lost because no little translated well. At least on D4 there’s some level of “Put this there” that works, despite button inputs, because it’s all the same layout at least.

Lets be real, if you have any console / PC release, there’s going to be “issues”, normally brought up by PC players (Yes, I’m one of them), about how it kinda doesn’t translate well… but it’s getting better, so lets appreciate that, and be thankful this isn’t another D3 issue.

Add an option.

Do you want console menus or PC specific menus?

Enable/Disable.

Problemo fixed