Item level requirement constantly scaling to your level while retaining the same potential rolls starting at lvl 60 (Ancestral) means that the higher level you are, the less useful the items you find will be to your alts, or for trading with other players.
Finding a good universal Ancestral unique like Penitent Greaves at Lvl 61 means it’s a much better item than finding it at level 100. Both can be item power 800 with max rolls on the legendary power. A yellow ring with good rolls is much more valuable for trading when dropped at 60 or 70 vs. when dropped at 100. Universal aspects like Disobedience, Ghostwalker, Retribution etc are in the same boat.
I don’t have a good solution in mind, just that the level req in this game makes no sense and is decoupled completely from an item’s power starting from level 60. The requirements just arbitrarily scale as you level without gaining any additional power, making each item you find past 60, objectively worse as you gain more levels.
Really not a fan of item level requirements being tied to your level when you find them. Not sure what the intent was there, and I hope Blizz reconsiders.
It’s strange that you can end up bricking your own items by imprinting them with an aspect you found with your main. A max rolled Disobedience aspect can drop at level 30. It makes no sense that the item level requirement on this aspect can arbitrarily also be level 100 and have that requirement have no relationship with the Aspect’s power.
Just a very lazy way to handle such an important facet of itemization in a triple A title.
Yes, this is the only ARPG where this happens and this is why I charged back the transaction. One droptable for level 65-100 is a ripoff. Blizzard knows its a ripoff, thats why they only care about console dads.
The whole game needs to go back to the drawing board.
The state it’s in is just an incomplete, inconsiderate game copy/pasted from all the other action "RPG"s. No innovation, just eternal grind for not fun items.
Any bet when the next expansion will be that “fixes” the void currently present?
The solution is the item cap needs to increase as characters go to 65 - 100. That’s the first thing that needs to happen. Right now the max cap is at 820 with a hard Lvl req of 60 to use. This ceiling is only extended currently for the guaranteed rare item drops from ‘unique monsters’ which increases the level to 850. Most of those items are worthless however as they only have 3 stats on them. Why they chose to stop the item level cap for level 60’s is unknown, but it is truly frustrating. To the point where I won’t push my characters passed 80 and am no longer really playing the game until this is fixed.
Secondly, the item level requirement should be a static number, not based on your characters level when it drops. I can see their reasons for doing this, but when you weigh the pro’s and con’s this is an overall bad design. I won’t be seriously invested in this game again until at least the first problem is fixed.
Yup, it’s the most unsatisfying arpg I have ever played. Loot is such a core component of an arpg, I’d say like 50% of the game. It’s crazy to me how little effort went into it.
But other arpg do loot a lot better: D2, PoE, Titan Quest, Last Epoch, Grim Dawn, all do loot better, so they clearly aren’t drawing inspiration from those titles either… I’m not sure where they draw inspiration from. You could put 10 interns in a room with a white board and they’d brainstorm up more interesting loot in a few hours. I have no idea how this team has so little creativity. They had like 10 years to come up with interesting modifiers on gear for example, and what they come up with is 10 different ways to CC enemies as a damage bonus. Lazy, lazy development. It’s almost like loot was slap dashed together the last year.
I think it isn’t much of an issue if the viewpoint is that most items you get on your character is meant for that character, and trading to puch high lvl content really only makes a difference at lvl100, at which point the lvl req on the item itself would be non-issue.
Yeah they need to just make it a straight level 60 min for ancestrals or something. Right now, the minmax is to stay at level 75 and just shop the vendors or do tier 21 nm dungeons. I really wish they’d get rid of level scaling all together, but until they give up on their baby, couch co-op, and those tourists leave, that won’t happen.
yeah gearing is basically broken after lvl 60…which takes the whole grind for better loot forever concept null and void. I havnt found anything decent in 20 lvls
I mean… most people playing POE find their BIS by level 70 as well and wear it all the way to endgame unless they find the same exact stats rolled again with an increase…
Lv 85 right now still picking up Sacreds, but as if that weren’t bad enough, a Lv 75 item has the same range as a Lv 100 item. Who TF thought that was a good idea…
Literally all of these do similar items… besides Titan Quest, that game was very unique in all aspects honestly.
Last Epoch endgame is not good. Items are okay, but about the same…The game is fun but not once you get to endgame.
D2 everyones builds were basically done by 70… and from there you just PVP or Grind for Uniques to trade. The D2 itemization everyone loves comes from Gearing in Seasons, and then after the ladder ended it got put in the base game as well between every ladder.
POE, same issue. Most meta builds get their best weapon around level 60 and the level 80 version of it is not much different. I have been playing Tornado shot every league for years. I get BIS bow and stuff, at the latest, level 64… Gems in POE remind me of Sigils in this so it is what it is.