… and people dropping likes at them like it weren’t blatant easy to prove lies, lets post it again:
D4 events, cursed chests = D3 events and cursed chests. Same “kill X waves”, same “escort X guy”, etc.
D4 Tree of whispers = D3 bounties.
D4 Nightmare dungeons = D3 GRifts.
D4 Glyphs = D3 Legendary gems.
D4 Jeweler NPC for upgrading gems = D3 Jeweler NPC for upgrading gems.
D4 Occultist NPC for rerolling 1 item affix = D3 Mystic NPC for rerolling 1 item affix.
D4 Legendary powers = D3 legendary powers.
The compilation of those: D4 Codex of power = D3 Kanai’s cube.
All uniques streamlined to standard 4 rolls + legendary power + [implicit roll] (slot depending) as an evolution of D3’s Loot2.0’s “4/2”. Oh, yeah, all but Razorplate.
Item numbers scaling with level like D3.
Latter item tiers always making previous item tiers obsolete like D3. No chance of some low level items being useful, they’ll always be replaced.
“+ to X defensive skill on helm” “+ to Y spender skill on gloves”, “+ to Z utility skill on pants”, …
D4 no stat requirements for equipping gear = D3 no stat requirements for equipping gear.
Not judging if those features are cool or not or should be present in D4 or not (that’s another story), just stating in which game it’s mostly based.
Denying that D4 was built over D3 and pretending it’s D2.5 is a very disrespectful act aimed at spread confusion and misinformation. Only has visuals and a skill tree. In return, D4 has the most core features: combat, itemization and endgame modes coming from D3.
No matter how many times you repeat a lie, it keeps being a lie.
EDIT: adding some more:
D4 smartloot = D3 smartloot.
D4 health globes = D3 health globes.
D4 whites and blues are just salvageable trash = D3 whites and blues (and yellows) are just salvageable trash.
D4 CDR affix, CHC+CHC (even both together in rings) = D3 CDR affix, CHC+CHC (even both together in rings)
D4 damaged tied to your weapon’s DPS even for caster = D3 damaged tied to your weapon’s DPS even for caster
And similarities with D2, cause someone thinks that going from something like a 25-2 to a 30-4 completely changes the sign of the comparison:
The only thing D4 has in common with D2 is the gothic dark style. It’s all visuals and of course the lame ‘memberberries’ attempt at shoehorning Andariel and Duriel in the story + randomly inserting meshif. That’s it.
If you look at the actual game mechanics it’s very similar to D3 and that’s why the game is garbage. Itemisation, skill tree (just skill runes from D3 put into a ‘tree’), combat system with builder and spender - even the end game system. I don’t see anything D2 about this game at all.
I feel like the combat speed is more akin to D2 than D3. You can go relatively fast in D4 but not D3 levels where you just zoom around the map and 1 shot the entire screen simultaneously. Maybe a mix of the two, not quite as slow as D2 but not as fast as D3
If you played d3 with the AH you do see ALOT of similarities to d3. From the art style to the lack of endgame rewards to the spending more time staring at garbage yellow rolls.
But they trying to make it more like d3 and make it easier. Most do not want easier they just want REWARD for the difficulty.
As i replied to another of your exact same wall of text in another thread;
Portals in D3 have cast bars.
Legendaries in D3 have to be identified. Just to name few of yours blatant lies…
Also games move forward. But sure, of all these things you mentioned just go back to D2 and do all of those endgame posibilities like uuummm 1000 Baal runs and and and…?
d4 have nothing to do with d2 only the graphic style . all the stats itemlization skill animation core game play . is diablo 3 … diablo 4 is the same of a old car with a fresh coat of paint =d3 2.0 . everything look nice from the outside but the time you drive inside oh boy this is d3
Yep it is D3 everywhere and you should be completly insane to think that this game have anything even remotly close to D2 except “dark” atmosphere(btw who even cares about this).
And i don’t think that you could build good ARPG with D3 mechanics that can last more than 15h per season. Literally impossible until they give up all these D3 mechanics.
Now if we could just get them to take out all the end game content except for Helltides “terror zones”, add into the game a monster called Pindle and make the “end game” exp grind just the final boss fight with Lilith we would have D2R. Except you can’t just buy all your gear one week into a season on a 3rd party p2w site…yet.