D4 Devs love Circles

Helltides: kill things in a circle while you life is drained. Two types. The event and the Hellspire thing.

Kurast Undercity: Kill things in a circle

“Dark Citadel” : Move the big Circle

Infernal Horders: Kill things in a circle around the same rehashed model from Helltides.

“New” Season Theme: You guessed it, killing things in a Circle.

Multi-million dollar triple AAA studio of one of, if not the greatest ARPG’s ever, is obsessed with circles.

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loves circles but does things by shoving square into round holes

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I agree completely.

I’m very sick of the “here is a really fun, fast build to kills lots of monsters”

………but stand in this tiny circle.

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stand here, soak this, do a little dance all while being bombed by one shot attacks.

fun™ with :hollow_red_circle:s

why can’t they like do squares or triangles to mix things up lol.

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small B-Team-dev at work…

:see_no_evil_monkey:

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i mean poe had simon says with the maven fight and people raged lol

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Okay, what’s up with him?

HOW DID ALL THESE SQUARES MAKE A CIRCLE?? creds to tfs #dbzabridged #cellgames #youtubeshorts #goku

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Kinda like the genie in Aladdin

"UNLIMITED POWER OF THE UNIVERSE…!!!..
…in a tiny little circle

There does seem to be a pattern of over-use for some mechanics.

The stand in the circle, the one monster is shielding all the others in EVERY pack in the pit, replaced by EVERY pack in the pit has some shade like minion that can 1 shot you and can’t be attacked.

i don’t really see a problem with any of these mechanics beyond the fact that they are all overused

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I dunno man.

Helltides? Stand in a circle.

Infernal hordes? Stand in a big circle an smaller circles

Kurast Undersity? Even more circles.

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They tried the safes. But many didn’t like them. I thought they were cool. Besides the circle, they forgot the timer. Everything has a clock.

so you quote removing the part where i said “Except the over use”, and then make a point about how often they use circles?

genius

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I personally don’t enjoy the “kill everything in a circle” either. I don’t like it when enemies just spawn in. I prefer it when I run into them organically while exploring, or they repel down like spiders, etc. I know it’s all a slot machine, but give me the ARPG with great art direction, please. It’s what I’m here for and what I paid for. If I just wanted to click-murder endless hordes, I’d play Vampire Survivors or any of its clones.

The Circles exist to show the player where to go/what to do….

You know like circles?

You want squares or triangles instead? :thinking:

The game has become so absurd that standing long enough to press a button is deemed poor design.

Which basically means that to some people any mechanic that is not completely and totally trivial is deemed bad design.

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Hmm, so they complain with out offering a solution……

Lol sounds about right.

like every modern game has yellow paint like GO HERE STUPID

We are talking about diablo 4 players… :face_with_hand_over_mouth:

All of them are kind of trivial. Some are quite annoying though. The “it’s a fire circle, don’t stand in it” is so… pre-2000 era gaming in general too. You’d think we would’ve evolved past that by now.

Some of the murder circle mechanics here or there, sure. We can have some retro game mechanics in the mix. For nostalgia purposes. Copy pastrying them around everywhere and adjusting their presentation? Please no…

“Fun” mechanics are things like Balrog firebreaths, IH Desecrator mechanics, some abilties from Khazra summoners, all of the water snake mob stuff, leapers, those slams from those giant cannibals, etc. Even many of the newer Pit/Tower bosses have interesting abilities as dungeon bosses go.

The point being, the game actually does have a lot of well designed mob mechanics in it. Nearly all of it gets overshadowed by the plethora of pretty murder circle spam. Incidentally, the good stuff cannot shine. It’s a tad… tragic.

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and 1-shots from the players.

I did not attack lots of bosses, for example in Undercity, and let they do their stuff. Et voila they really have different attack patterns.

Reality is: You rush into the room, press a button and the boss is dead :see_no_evil_monkey: