D4 being Developed from Analytical Data. That's why its not fun

When watching the Rob Ferguson interview its very clear that the game is being made based on Analytical Data, How people interact with the shop and battle pass, etc. It was very obvious that D4 isnt being made with a love for the genre in mind but by a team monitoring “Data” and “statistics”.

I’ve never seen Statistics being compared with “fun”… Its really a bad take to have when developing a game imo.

its actually very hard to watch my fav company sink so low. …

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Imagine trying to spin referring back to data and statistics, you know tangible information, as a bad thing.

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Yeah it’s good to know what people like

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Great ideas are hard to come by from data. Optimization through data is great, but the original idea not so much (because users don’t know what they want until they experience it, e.g. iPhone)

Netflix designed show vs 2023 Barbie movie…one data driven, the other artist driven.

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Data is great when used in the right context. As another said, after you come up with a great idea and then reinforce that through data showing its working or not working.

Some of the changes they’ve made and are making are at least OK in some ways and the data probably reflects those changes are needed.

Sadly they are WAY off with a lot of changes that are needed and their data isn’t even reflecting or capable of showing it outside of their playerbase DWINDLING to nothing compared to what it was.

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Yup. Everytime they have a ted talk they bring up data like 5 times. It’s me new drinking game.

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Lol, such plebes, using data to inform balance rather than their personal feelings.

Are you for real on this one?

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True just to make maximum profit and nothing more.

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Math was never fun. Except for me, I got A’s. My kid’s hated it.

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This is your future. Your AI overlords have landed.

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  • No Soul.
  • No Heart.
  • No Inspiration.
  • No Passion.

And thats why this SHIP has already sunk. :slight_smile:

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Every game made leverages analytical data for its development cycle, and the more people continue using this argument, the more they illustrate how little they actually know anything.

Sorry to burst your bubble, but games like Diablo II, WoW, PoE, and more weren’t made in a vacuum.

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It’s 2023, who bases decisions on data anymore?!? LOSERS!!!1

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you love bad games - your 1780 post data shows this clearly
It´s good to know, so nobody takes you seriously.

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Lol, there are people here with over 4,000 posts who hate the game.

Doesn’t matter if people take me serious. There are plenty of other people on these forums who enjoy the game.

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Wow… you do realize that what people do in D4 might not be what they like but rather what they’re forced to do.

When I still played I spent a huge amount of time farming mats for elixirs. Not because I liked doing it but because the one mat I was always short of was a royal pain in the backside that took 20-30 minutes of farming to get enough to craft another 30m elixir.

So my “metrics” might lead the idiots that created this stupid system that “players love to collect mats” and then – knowing the colossal morons they are – decide to lower the drop rates because that’ll make us do it even more!

Passion can’t be computed on a spreadsheet. Well… maybe… I hate the flaming garbage dump that D4 has become with the burning passion of thousand white hot suns. Probably not what they were going for but their “metrics” made it happen! W00T!

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One could almost say

  • No Tension

:stuck_out_tongue:

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Who hurt you?

7chara

I’ve said it before and I’ll say it again, analytical data is not the problem, the lack of brain cells to read and interpret the data is the problem.

Let’s take an actual example, 95% of Diablo players are just running nightmare dungeons over and over again, not doing any other activities.
You could interpret that as:

  1. Hey, we made such a great game, look at how many people are playing the nightmare dungeons, they love our patches, we are so great and game development.
  2. Hm, so every one is just running these, let’s look at all the other activities and buff/improve them to encourage players to engage and have fun with all the content in our game.

We all know which option they choose every time, right?

Metrics aren’t bad at all, they add value, but you need to know how to read both them and beyond them.

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