LOL! When I wrote “I don’t hate everything about this game” I struggled to make a list myself proceeding that statement. Ultimately I’m still playing it though, so there is something here I like.
Yea the constant out of mana kills the flow of killing enemies.
I’m more impressed by the amount of spells a sorceress can pump out in D2R.
But yes. The D4 spells feel lacking in the animation. Hell (pun intended?), even D3 had better looking spells.
All these spells were dumbed down for the console players.
I mean, I don’t care about the sexualized aspect. Critics have mostly made it about that. It was about a faithful remastering. Instead, several of the characters were recast. Rubbed me the wrong way.
That’s a fair take. Check out d2r on metacritic though and look through user reviews. Like 50% of the review bombing is “Ugly females”. The game got review bombed hard for it. Personally I think it’s a ridiculous trivial thing to review bomb a game for.
I am sad that sorc hydra is not just bad visually but in damage as well compared to D2R…
It’s not really the same though. The fallacy only applies if I dismiss your criticism solely on the grounds that you could go elsewhere. It doesn’t apply if I dismiss your criticism on the grounds that I don’t consider it a valid or truthful criticism at all and then append onto that you could resolve your own perception of it being a problem by going somewhere else.
If I don’t acknowledge your criticism as being legitimate, but you do, it’s perfectly valid response. We literally have the concept of a frivolous lawsuit where cases are outright dismissed as meritless by the court - one of the plaintiffs may consider it legitimate but if the court doesn’t consider it valid it’s dismissed outright - and if you don’t agree with the courts decision your options are to suck it up or to go somewhere else with a different set of rules.
Agreed. The spells look so lackluster in D4.
Readability and visual clutter overloading are a thing. D2R is an extremely flat game with almost zero scene detail other than grass and an occasional rock or tree/stump. It’s also a lot more zoomed out, so each individual effect takes up a much smaller amount of the screen.
D4 is far more zoomed in(makes things like fireballs take up more screen space) and has an insane amount of PBR scene detail. So stacking a bunch of overloaded effects can very easily blow out an entire scene. D4 strikes a good balance between quality and readability; similar to how king D3 was in that department.
There are tons of memes about this with some other game franchises like “how many particle effects do you want? …Yes…” FF games, Korean MMOs, lots of Eastern games in general are some of the biggest offenders of it. It’s an easy trap to fall into and is a lot like power creep, just with visuals. Anyone can throw millions of GPU particles on some random effect or stack 300000 layers of additive or alpha-composite glows until they turn white, the question is: Do you really need to?
You are in the minority and your opinion is objectively bad.
You forgot to also mention the weird skill mechanic in D4.
For instance i was playing Chain lighting sorc and that Chain lighning skill was driving me crazy.
Despite very poor visual effect where you can barely see the lightning, the bounce behavior is so random that you can never predict what it gonna hit and target something you want. E.g. If you cast it on 2x mobs close to you it will hit first, then fly away somewhere offscreen find some other mob, then return to the second and then fly away.
While in d2 it would just bounce between closest mobs and kill em as you expect.
Movement in D2 is so horrible,
In this thread? Maybe… But that’s due to cherry-picking from an echo-chamber: a form of data biasing.
But wait until you hear that you guys don’t even represent a single percentage of playerbase. Probably not even a 1/100th of a percent(if the game had ten million players, 0.01% would be 1,000 people). You should learn some entry level applied statistics. Khan academy is a good resource for learning new things like that, it saved my rear a few times in upper level engineering classes.
Oh and while you’re at it, learn how to spot echo-chambers.
Ngl, D3’s meteor proc builds looked so fun in the last season that I finally made a Wizard for it. No regrets with rainbow meteors spamming my screen.
Yeah, the horse movement in d4 is sooo much better. Really good stuff there.
To be real, if 51% of people think it looks bad and 49% do not then guess what, it is now fact that it looks bad.
Popular opinions turns into facts.
I’m not defending D4 vs D2 in any way –
But has anyone determined if the “skill intensity” thing has actually been implemented in the game, possibly leading to different/better visuals?
Being able to generate resource other than hold left click down felt pretty great.
Ironically so.
Why is a newer game showing us less of the world? Doesn’t that seem a bit weird to you? D4 is almost at D1 levels when it comes to how much is being shown at the screen.
I think he forgot about chain chugging potions in d2