Current GA and mythic drop rate for Torment 4 should be baseline for Torment 1 and increase further from there

Aside from belial, all lair bosses in T4 feels extremely unrewarding. This is coming from the fact that blizzard has buffed drop quality this season as per torment tires.

I think the current T4 drop quality / frequency for GA uniques, GA ancestral legendary and mythic should be the baseline for T1. And then further increase it from there for T2, 3 and then 4.

No, I don’t want to buy duped belial mats …

Fix your game please blizzard. It is a step in the right direction to buff the quality drop rate but you only just started it, and there is more to be done.

10 Likes

I just hit 60 in hc and over half of my items are 1ga. If everything is handed down like the current participation throphies nothing feels rewarding.

5 Likes

It would be better to define quality. For me, quality items are those with increasing amounts of GA’s (so ilvl 800) and the stats don’t include the bad ones (res, life per sec, etc.)

I think the disconnect is that Blizzard’s definition of quality is purely item level. At least, that is what someone said here (I think it was Iggi but I could be wrong).

I don’t want even more 800 items unless they meet my preferred definition of quality.

2 Likes

So your looking for a loot filter. Blizzard wants you to use the “who animal” and find meaning in salavging garbage.

I don’t have a problem with the whole animal as long as everything that is killed isn’t the largest possible dinosaur nephalem has ever seen.

Like all arpgs majority of loot that touches the ground is trash. D4 its just a lot more noticeable because everything is “legendary” and the affix pool is to “streamlined”. The stats your not looking for are the most visable because there are very few stats in the game.

MS/Vit/other isnt anything exciting

1 Like

Drop quality has been the highest for me, with least effort since launch, got a 2 ga mythic form Blacksmith, a 3 ga from a cache in T1, and a double ga at poq vendor.

and drops of 1- 2 ga have been generous. and i have only hit T3 on my current highest toon.

That said, i kind of like it and it has a curve for me to aspire and chase in late T3 - T4 and so on if i get strong enough. I think one toon is close for T4 general content.

:person_shrugging: havne’t felt what you are saying tbh. Xp and MF goes up each Torment, doesn’t mean you dont get loot below it. if i had more power, i would be getting to the end to fast imo. then what, then there is nothing but a minmaxers dream and boredom for a normal gamer.

I like to level fully, i have never minmaxed often. Espicially in diablo. :person_shrugging:

It would be strange to balance the game around that, d3 actually made me feel that, and so while fun little game, that was the worst side for me, i had no desire to sift through endless loot to minmax and call it fun.

Quality over Quantity make for better arpgs, its not the amount that drops, the mechanic was fun in the early games becasue of this reason, imo, often you got nothing, maybe a few gold pieces, and you are dying, you are fighting the hoards of hell hoping for a better quality axe to split some skulls, and when you get it, it feels great and even more if its a rare or powerfully unique item.

But is impactful because how they scale. That’s all that matters right now in terms of loot quality. Maybe next season it will be something else. Whatever that which defines “quality” is what should drop more often going up in Torment difficulty tiers.

Quality just means more GA drop. More GAs mean higher chance to get whay you want.

When I finished playing SC I had a stash tab and a half of desireable 2-3ga items.

Overall itemization is just trash.

And what I am trying to convey is that it seems Blizzard’s definition is quite different.

Well not exactly. There are still minor RNG components when loot drops.

Problem is loot just isnt interesting. Garbage stats and desired stats are both equally boring.

I also said in my post I think GA items should increase per torment tiers. And currently T4 GA drop should be the base line for Torment 1.

Ideally, you want to make a smooth curve for players hitting in T1 and getting that big power boost, which brings in tons of dopamine and feeling the power impactful, rewarded… and in turn helps them prepare for high torment ahead. Then they go up to torment 2, 3 and 4 , players will feel rewarded once more as they can feel that upgrade coming, and more GAs coming.

That is the power of progression and dopamine.

I think we need set and ancient set items soon, to serve as the end game ceiling of gear hunt, further increase our power and item chase. and finally being able to reach closer to pit 150 with that would be a good goal for most.

Ideally, we want to have more end game loop to account for having such power from Set and Ancient set items… which should serve as our “forever” items and then grind begins…

And I would like to add one small but important clause :smile:

For me, quality items are those with increasing amounts of GA’s (so ilvl 800) and the stats don’t include the bad ones (res, life per sec, etc.)

1 Like

yes the bad stats… get rid of them… completely agree… They need to go like those dmg on tuesday ones.

I think the GA droprate is in a pretty decent place. What is ruining it is that we still have so many bad affixes. We need to streamline this even more and add in some new juicy additions and then modifiers on how affixes can roll for fun. Here is a brief rundown:

Example Removed affixes:
Single resists on gear. All resists on weapons like mythic staff
Single resist inherents on rings. Changed to either lucky hit, damage with lightning / cold / fire / poison / shadow / physical / ect or movespeed.
Life per second
Life per hit
Lucky hit life
other bleh ones i cant think of

5 example Added Affixes:
Skilled% - Once you get this to 100% you gain a 7th skill slot. Additional % over adds to damage.

Enchanter% - Get this to 100% for additional mage enchantment slot. Mage only. Addition % over 100 adds to enchantment effect for all enchant slots. There would be at least 1 of these for each hero as an example I just did sorc.

Haste% - Attack speed and movement speed in one affix

Shell% - Damage resistance and all resists in one affix

Transmutation% - Get to 100% to Automatically changes non GA items to parts within your far range.

Modifiers for affixes. These are rare affixes in new text colors that change how these affixes work for more interaction and fun. Different zones would have different chances to have these to encourage play in that areas. 4 Examples.

Enchanted: Blue. These affixes keep their GA on enchanting and cost much less to enchant and can hit +passives easier or +core skills or + specific skills. More common to find in dungeon rewards.

Hellish: Red. These have an additional inherent affix that is only active in helltide zone.
This affix can be anything the item qualifies for. More common in helltides.

Flux: Purple. This affix is a choice of two affixes. Choose one for it to become permanently. This affix cannot be enchanted. More common in strongholds and cellars.

Holy: White. This affix is boosted by 500% while you have a shrine buff. Add 1s to shrine durations. An item can only have 1 shrine affix. More common in events.

All items should also have one of 3 different inherents it can have. This would spice up items greatly. Even items like pants without inherents. We would also have a rare drop token that would let you reroll this but it would be rare.

I agree the higher Torment lvl should get more GA item. The current rate is too low.

But for mythic it should be lower than what we get now, make it a real chase item. Now all dick or harry in the game has a mythic, its a joke.

If they would realize your powercreep fanatsy, the game would end for a lot of people on end of week 1-3. You would bury the game even faster with changes like that.

Such changes would only make sense with a complete and i mean complete overhaul of current end game content and the realization of a good balancing betweenclasses/skills/builds etc.

To me the bigger problem is that higher difficulties are often a HUGE drop in efficiency. I would be happy to keep T4 drop rates the same as long as they are massively nerfed in T1-T3… there needs to be more of a match between XP/gold/loot and monster TTK

why is that a joke ? is it your special snowflake syndrom at play ? Or , is it elitism at play ?

Why can’t everyone have mythic items in a 3 months or so season so people can see what their build potential is and have a blast ?

Why the gatekeep mentality ?

Listen man, Im not trying to be a jerk. But why do you want to keep making the game easier? This game is already super easy.

We are 16 days into the season and people are already completed decked out with fully master-worked gear. What is there left to do? You know the season doesnt end for over 2 months right?

If anything, Blizzard should nerf the drop rates for1 and 2 GAs. They are falling from the sky at the moment. If Blizzard keeps dumbing down this game there will be truly nothing to do at all.

3 Likes