Reach your max pit level. Look for items to sanctify hoping for mythic rolls. So you can reach a higher pit level. All other content is trivial and feels like you’ve selected easy mode at the start screen.
Reduce player power. Even add a couple more torment levels. So gaining paragon levels and gear upgrades feels more worthwhile for longer. The seasons are 3 months. The tower won’t help them last much longer. You’ll reach your tower max quite quickly too.
Yeah there’s no power journey. Leveling is a blip and you reach full power shortly after hitting level 60.
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Sorry hard disagree…
I am still playing I find it interesting how you might believe that all players lose interest in playing because power is good…
In fact it is the opposite is how I believe it, the less power, the quicker the player lose interest.
This season and last season has been pretty fun for me. I played a lot longer than I did in S10 even. I am still playing.
Just because you want to reduce player power and make it a slog to artificially prolong the season thinking that is what players wanted does not make you the majority.
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Blizzard is already going to introduce more torment levels. Just don’t expect it much sooner than when the expansion launches.
I am totally fine with more torment levels… I don’t even understand why people are against this in the first place. I have never voiced against this idea. I always thought more torment level was needed.
Blizzard needs to add them in sooner. Give us more power to chase, different power source. LIke that of the Horadic Cube, Talisman Set items etc etc.. the more the better.
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Because people saw what happened with them in D3, so there’s a natural opposition because “lesson learned”.
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Nothing happened to D3.. D3 was completely fine, and was a great game.
Sorry what exactly happened to D3 ? …
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You went from Torment 1 to Torment 13 with a few drops / gifts from doing seasonal tasks. Meaning, there was no point to T2 through T12.
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so ? doesn’t matter.. as long as the game was fun, and there was power to chase, there was fantasy to fulfill.. things to do, things to grind..
I could careless…
Well, you obviously don’t understand the lesson learned and can put that into today’s version of Diablo 4, which has an open interactive world.
same thing can be said to you…
Sorry I see no lesson needed to be learned ….
How so? Please, elaborate….
All the systems, power , game play loop, end game loop put in place in D3 was completely fine in my opinion and D3 was a great game.
I appreciate that D4 is taking many inspirations from D3 and elaborating on it and thus far, has been making good progress since S2. And I see LoH continue to elaborate on that further with Set item making a return in different format, more torment levels to come confirmed, and War plan many of which are inspired from D3 systems..
I fail to see any lesson need to be learned, the only thing I see is D4 is learning and taking all the greats from D3 and further expanding it .
And my point is, and the worry of many, is when Blizzard pulls the trigger on more Torment levels, they’ll make it just like they did in D3, which was poor: meaningless T2 through T12. Now do this in D4 and all you’re really asking for is more tiers to ensure seeing less and less players around you in the open world.
The open world part of D4 is what makes getting the fine tuning of future Torment levels and gear / power acquisition from each tier critically important in D4, more so than D3.
Can it be done? Sure. Just not with how drops and items work today. I have very little confidence without some large swaths of changes (good or bad) that it will feel good.
It’s not good. It’s too much. Literally nothing does not die in 1 hit. It should take longer to kill a lord of hell than it does a regular fallen one. Progressing to gain power is what keeps players interests. If you get 1 shot anything and everything power lickity split soon after you hit 60 it gets boring. The feeling of progression and gaining power so you can reach new heights and conquer new difficulties is what keeps players engaged. 1 shotting everything is not engaging. At all. Even after reducing the nonsensical level of player power I would suggest adding a couple of new torment levels. Pit 100 is what we should be striving for to max out glyphs so more pit difficulty would need to be adjusted to compensate of course.
Summon Duriel in Helltide, he dies before he’s even fully summoned. How about instead of that we actually have to as a group push some buttons to kill him? 5 or 6 players could just afk and 1 guy could 1 shot him at the moment.
Reducing power does not mean making it a slog. It does not need to be 1 extreme or the other. We are capable of comprehending the concept of balance. Blizzard may have made us forget but we can remember. The legend that is balance.
You aren’t the majority either. I don’t believe you or I can claim to be a majority. We are two players.
We should have more reason to keep logging in than maxing pit level then hoping to get god roll sanctifications so we can pit max higher.
Blizzard is capable of balancing the game better. They just need to put in some real effort for once.
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I never said I am in the majority ?
I am clearly NOT in the minority though I assume you been playing D4 since launch ? If I am in the minority why hasn’t the game shifted course yet ?
doesn’t matter , doesn’t need to exist as part of the focus for ARPG hack and slash game focused on loot, and power fantasy.
There are more players on the forums that have suggested reducing power than have said it’s good right now. If you can name some other posters who make posts similar to yours I will stand corrected. “1 shotting everything is good” is your thing. Can’t think of anyone else who posts about it.
If you are going to say my viewpoint is not the majority but it is the opposite of yours it would suggest yours is the majority. So if that’s not what you’re saying, then what are you saying?
So you think ARPG’s are just lawn mowing simulators? I disagree.
I’ve always wondered what a “good endgame” looks like.
(And no, I’m not going to play 3000 hours of POE to find out.)
As far as I know, finding better gear while killing harder enemies is the norm for endgame content.
I suppose PvP is often a good endgame for some games… or side activities like extra levels…
Personally, I think the best endgame is starting over, and if a game motivates you to do that, then it’s a good (end)game.