I actually think they are trying to cater the game to be more console friendly and it’s much easier mechanically to play the basic only skills when on controller. As in literally just move and hit X to attack.
I do agree with the sentiment the overall game play feels lacking once we only design around basic and generator builds.
none of sorc or necro skills generate 25 resource per cast, fat from that, at least on single target. that would require like 100% more resource generation to achieve which is not that easy. or combination of resource reduction. it’s not as simple as free 300% damage for free.
for barbarian - well another reason to nerf that class.
That sword is cash money, making it a spender also allows SO many sorc secondaries to trigger. Its a big W for item design. does it fix things? no but its a step in a fun direction, finally.
Basic skill cost nothing and have (on sorc at least) multiple augmentations, good multipliers, ect.
Core skills cost mana, do not scale as well (behavioral aspecs like ice shards’ piercing cold lose damage at the benefit of a behavioral change, ie multitarget)
Idk, shouldnt the cost skill hit harder? Makes sense to be rewarded for careful play on a high damage, low sustain spec, for example.
The only things wonky with controller play are mobility skills and some ground based skills like Necro curses or sorc blizzard, but you can spam cast those things easily with any boost to your rss generation.
I think of the wonky movement skills as the price you pay for more precise mobility with the thumb stick. You get to the point where you use evade a lot less because you can simply avoid things all together or just take a few small steps and stay in range of melee attacks.
If you learn to use the target lock effectively placing those ground skills is much easier, but it’s one more action to manage and also can get wonky with its target selection on a pile of minions. You try to target the elite but for some reason it wants to always choose the extra health minion with 3 trillion HP.
I am not sure. If the core skill offers more aoe damage than the basic it should be okay to hit weaker. If the core skill doesn’t have the aoe it should hit harder.
I’ll go even further and say a skill is a skill no matter where it sits in the skill tree, period. It can be (potentially) be made to be the strongest as long as it serves a specific purpose/utility so it won’t trivialise other skills.
Depends on the aoe size. A full screen aoe would be weaker than a 30° cone. I would think using a liner scale based on area covered. If single target is 10,000 and full screen is 4,000 per enemy then a cone would be like 7000 per enemy.