So they say there will be coop dungeons in VoH if i am right.
I want to be clear a truly well crafted coop mode would be total dope, but i do not see this working in D4.
Usualy coop stuff is harder then solo stuff so you need several chars to beat em.
But how is this supposed to work when some char builds literaly do 100 times the dmg of another build.
The only way i see this going is by forcing coop. So there are systems like, you need 2 people for 2 levers, or 4 people need to stand on a platform.
Any system where there are just stronger enemies will never work with a balancing like D4 has. What is stopping the broken build number XY from Soloing the stuff where other 4 people teqams struggle.
Also without any restrictions i bet we will see a lot of “coop” teams with the same chars and builds just whacking everything.