What if the cooldown system adds time instead to activated skills so they lasted longer? It is getting crazy with some builds like lightning spear sorc where you need all the cd you can get and instead of watching the screen you play the whack a mole on your keyboard ?
I feel old now and this kind of builds make me tire so fast lol
Well, There is Blessing Of Yen Boots. They will auto cast skills on cool down except for mobility and ultimate skills. I find the boots handy sometimes untill i get my cdr right.
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indeed.
runewords should be game changing when implement, and one of it can help skills to last longer.
but the devs are out of idea, they keep stacking up damage multiplier with runewords, kind a like adding more cheese to cheese burgers.
IMO what should happen is instead of CDR in % we get 3 affixes that are CDR related but in seconds:
- Defensive skill CDs reduced by [1-4] seconds
- Offensive skill CDs reduced by [1-4] seconds
- Ultimate skill CD reduced by [4-10] seconds
And perhaps try to “specialize” people in that direction… If someone wants to “spam” Ults, they can get that down to like 20-25 sec. CDR but not literally have a 100% uptime (or if they do then they have to sacrifice a lot)
Or if people want to “spec into” perma-defense (or seemingly perma-defense) then they sacrifice something else in return
It’s also much more intuitive that way
I mean what exactly does it mean to get 16% CDR ?, just take that “page” from the D2/R book where no “gradient calculations” exist and things are much more intuitively calculated in seconds (as opposed in %) and don’t offer generic/universal bonuses (unless in a couple/few uniques) and think we’re fine

If I were asking for some S6 specific changes this would be one of them (also perhaps reduce rune power a bit so they’re more situational as opposed to spammable by default and then add 2 more affixes)
- Rune potency %
- Rune power %
On gear