It’s great to have auto aim on skills that needs to hit a target directly, makes for a mostly easy experience.
But we need to be able to turn in off on certain skills, I’d love to list them all, but my experience is limited. Maybe others can help expand the pool.
Me personally, with the Druid trample skill (with land slide aspects) has been very painful. As an example:
- In dungeons with tight corridors, quite often I want to use trample to top up spirit while adjusting positions. In these cases odds are that the character targets the closest enemy in that general direction, which leads to him head butting the wall 3 feet away, rather than a nice clean sprint down the hall.
- Fighting elites/bosses, I try to stack land slide under them, for extra damage, by running past, sadly this only works on the hand full of enemies you literally run through.
Now i have found a few settings under options, but non of these makes skills cast solely on the position of the analog stick, which would make so much more sense for skills like this.
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Seems like all classes have abilities that were designed for mouse/keyboard and then controller specifically.
Exploding corpses on controllers is easy as the auto target tends to pick the corpse you’re after where as M/K players say they have issues targeting specific corpses under hordes of enemies.
However Sever isn’t ideal on controller from my experience as it auto targets the closest enemy to you which significantly reduces the effectiveness of the ability as it won’t travel through the enemies at the back of the packs to maximize it’s usage.
I’m sure there are countless others.
But it definitely feels like skills were made to be compatible to one method of playing or the other.
I understand what you write, auto aim make our life easier and difficult at the same time.
It’s hard to master directional ‘dash’ skill. You need to align yourself with the closest mob. With boulder when well place I can follow it for 1 and half screen.
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Thanks for the tip, will try this during crowds with smaller mobs. Though trample does stop if you run into a “big” enemy, similar to most bosses which has a physical body.
But surely a toggle on aim assist can be added during the skill assignment stages of the game. I’m aware this is no simple fix for a AAA game, as it needs to blend in with the interface while feeling smooth. But sometimes I feel those details can be set aside, after all, games like the “legendary” Diablo isn’t just about a good story and visual effects. A functional core will be the make or brake factor right?
Bit off topic, but I’ve been playing rogue exclusively on Steam Deck. It’s pretty clear that skills like shadow step suffer massively due to the inability to target specific mobs as you would be able to with a mouse. Also, rapid fire feels clunky as heck on controller–I’ve basically just accepted that every few shots will not hit the intended target and built that into my playstyle.
Looking at elite enemy 6ft in front of me, cast shadow step, proceed to backstab a basic enemy 5ft behind me. Happens all the time. If there is any enemy that needs to be stunned right now it’s this elite enemy I am engaging. My basic attacks are hitting it in the face, my flurry is hitting it in the face, but my shadow step goes the other way?
game needs mouse an keyboard support so we can use all classes and abilities to their fullest potential
as is now, things such as Dash, Shadow Step, Teleport, Leap an i’m sure there’s more… are trash on console. we can’t use them correctly because we can’t aim them. we can’t control where the character ends up after using them…
That doesn’t fix the fundamental problem with the targeting logic of the game when usiing a controller.
I would love if I could toggle auto targeting on/off. It would help me a lot if trample simply sent me in the direction I was facing. Or if landslide could default to being cast in melee range directly in front of me.
i know but keyboard and mouse solves the issue of certain abilities being terrible on console, some of which makes builds work
I kind of wish there was an “assist” slider, where it would control how much the game weighted player input versus how much it weights whatever other factors it uses to decide what you’re shooting at that aren’t player input. I wouldn’t mind if the game nudged my aim a bit one way or the other so that when I’m shooting arrows I’m shooting at an enemy, but the number of times I’ll be pressing the stick right (for example) holding basic down and a waller will put up a wall around me and my character will stop shooting at the enemies to my left and shoot the wall section directly down or even to the right is immensely frustrating. Likewise, If I’m pressing the stick directly towards a doorway and there’s an enemy through the doorway, but assist will force me to attempt to attack an enemy that I can’t even see that’s behind the wall next to the doorway. I don’t understand what criteria it is using, or why I would want it to use some criteria other than “draw a line in the direction I’m trying to shoot, target the enemy that requires the least angular adjustment of any enemy within range of my longest ranged bound skill.”