Continuing with the D3 de evolution

I’ve heard whispers, rumors, and innuendos about the cube coming back in some form.

I’m not sure I like it but not exactly opposed either.

That said if it were to comeback it could maybe help balance the game and give certain builds more flexibility and synergy.

TL;DR

Affixe Adjustment
Aspect Adjustment
Cube

Affixes

  1. Make all sorcerer,Druid, and necromancer one-hands and off-hands affixes +100% (equivalent to a barbarians two-hander + one-hander affixes).

  2. Make all sorcerer,Druids, and necromancer two-handers affixes +200% (equivalent to all barbarian affixes added together).

  3. Make all sorcerer, Druid, necromancer, and spiritborn two-handers +200% (equivalent to all barbarian affixes added together).

  4. Increase all rogues one-handed weapons by +33% and two-handers by +34% (equivalent to all barbarian weapon affixes.

This will take care of the discrepancy of power the barbarians and rogues have through added affixes without messing with anyone’s class mechanics.

Aspects - Now is the tricky part.

  1. Make all sorcerer,Druid, and necromancer one-handed weapon aspects 100%.

  2. This is the trick - either make all sorcerer, Druid, necromancer, and spiritborn two-handed aspects 200% or make it where you can add 2 100% aspects to them.

  3. Another tricky one - make all rogues one-handed weapon aspects 100% and all rogues two-handed weapons aspects 50%.

  4. Extremely tricky - uniques and mythical weapons - class uniques shouldn’t be much to change according to this, however certain mythics will need to be class aligned according to drop or reworked specific to this. Example - seperate grandfather for necromancer - the undead grandfather/ grandfather’s corpse with adjusted affixes and aspect potency specifically for the necromancer, same affixes and inherent with affix and aspect power adjusted accordingly.

This will align with the cube iteration I’m proposing.

Cube

  1. Barbarians
    A. One weapon aspect at 50%
    B. One armor aspect
    C. One jewel aspect

  2. Rogues
    A. 2 weapon aspects at 50%
    B. One armor aspect
    C. One jewel aspect

  3. Sorcerer, Druid, Necromancer, and Soiritborn
    A. 3 weapon aspects at 50%
    B. One armor aspect
    C. One jewel aspect

Now with that all affix disparity and whether a class is aspect rich or poor they will have equal footing going forward. Each class will have the same amount of affix power (may not be able to have same ability to have multiple different affixes but :man_shrugging:) at least and aspect slots. This in no way infringes on any other class’s mechanics and should make it easier for the devs to balance between classes. Main stats can go back to being equal.

Again I’m not a developer or anything but I do have ideas (good and/or bad). I’ve posted several other options as well in these forums.

I don’t even know who you are…

The cube originated in D2. I’m not opposed to its return.

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Rather curious where you heard about this. I’ve seen people asking for this, maybe a handful of people, but I’ve yet to see any leaked information that the cube would be making a comeback. Not even so much as a hint from the developers.

I’m just going to chalk it up to player speculation with no factual basis.

Well it’s in the opening sentence “whispers, rumors, and innuendos”. Pretty much means nothing concrete and no nothing factual.

However I was presenting an idea that if, not when, it comes out of how it could be used to actually provide a way to maybe get classes on a base balance stance. Furthermore if it isn’t in the works why it might be a good idea to put it out in.

“Trust me bro”

20 trustworthy bros

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Exactly, and again we haven’t had so much as a hint from the developers about the cube making a comeback what so ever. So whatever you may have heard I imagine was just some friends giving you their wishlists for what they want in the game.

Regardless I don’t see the cube making a comeback. Main reason being we have the codex which allows us to apply any aspect we want on any piece of gear (obviously there are some restrictions). This makes it far easier to mix and match aspects for builds.

What you’re asking for is a D3 cube which would just add even more aspects passively not tied to gear. Not to mention your criteria would need fine tuning. Armor and amulets can have the same types of aspects for example, same for weapons and jewelry.

You’re thinking from a D3 perspective and you have to think from a D4 perspective. What we currently have in the game versus what the cube would add aside from a few more aspects passively. This is probably a big reason why they won’t ever add it in the capacity you’re thinking.

Now they could add the D2 cube instead which allowed you to make items and combine various things together. They could also just have a vendor for that too though, or attach it to a crafting facility.

All I can say is good luck.

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That is what I say everytime this cube is brought up. Pretty much everything you did with the cube in D3 you can do now in game. Eg: enchants, making items legendary etc.

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It’s also hilarious that D3 gets the blame, even though the cube was part of the D2 campaign. It wasn’t even added to D3 until the expansion, part of the content that was supposed to go into the 2nd expansion. Clearly OP has never played D2. They must’ve also got to D3 real late, like years after RoS launch.

You could do more with the D2 cube, however they did add the 3 gear slots in D3 because sets made everything else irrelevant.

The cube will be nice but ppl acting like it was a D3 thing never played D2.

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Cube in D4, as it is in D3 wouldn’t make much sense.

Technically, in D4, you can put any (allowed for that slot) aspect on any slot already.

If the cube would be used for some kind of crafting or similar in D4, I think that would be a good addition to the game.

he was probably on the toliet after a quick stop at taco bell and heard sounds coming from his butt that sounded like cube d’4

but with that being said, i hope d5 is d3 base and features/gear with d4 graphics, that would be an insta win. Cube, Crusader and all

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Cube in D3 was bad in multiple ways.

They had a legendary affix system, then adds a cube storage system that destroys that system by just handing out free slots for those affixes.

Rerolling items through crafting, making the best way to get items, to stand in town and click on an NPC. Not unlike Tempering. Incredibly bad design.

They were both cubes in lore terms.
But in system design, they didn’t have much in common at all.
Hence D3 getting its blame, for bad system designs.

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D3 cube have nothing in common with D2 cube, as always only name. D3 cube was bad cuz it provided more gear slots and multiplicators. I doubt that we need more here, but overall doesn’t matter.

A cube can be more than just slots in inventory and it can probably find a place in the game. However, I doubt that something really new will be invented by d3 resurrected devs, if it appears in the game it probably will be another copy-pasted D3 thing, which, in fact, is absolutely not needed.

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He knows, but he thinks it’s his job to respond to every single post. Not a lot going on.

before they balance like that they probably just make slots equal.

What i believe will happen is, they will fail couple more Seasons, until they finally admit extra slots on classes suck for balancing. Happened in WoW too.

Cube?? What for? Even more power creep? This game is stupid easy already, we dont need more aspects. We should be headed away from d3 ez mode not towards it

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there was a fun season in d3 that let you cube anything in any slot, normally its 1 weapon, 1 ring and 1 armor. but that one season allowed you to cube 2 weapons or even 3 weapons! it was crazy good op fun, can you imagine a barb with 4 weapons already able to cube 3 more weapons? lol heptabarbalious (fixed i said octo which means 8 and hepta is 7) lol

Funny how everyone hates d3 but the more d4 becomes like it the more people play. :stuck_out_tongue:

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Bet you could make the leaderboards rawr!!!