Constructive Conversation Continued

I was there with New World, it was bad. Devs not only didn’t listen to the player base, they double downed for half a year before finally making some decent changes, but everyone had already left by then. The changes just weren’t enough, nor very impactful either. I haven’t touched that game since feb of 2022, I think I logged in to give away some stuff, then immediately logged off.

So yea I can see the same happening for D4 sadly. Hell it happened with D3 and that game didn’t become massively popular until years later again. I’m not saying the same will happen to D4, just using it as an example of a game that eventually made a comeback. Right now D4 could go the way of New World or D3.

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Yeah I started playing that game in alpha. It wasnt even the same game back then. I put a few thousand hours into it. Mostly just because I enjoyed the farming and crafting aspect of it. Also enjoyed OPR but the map got old (still the same map btw.) Also enjoyed wars but the elite sweats took over pretty much every server and unless you also an elite sweat, you aren’t getting into wars at all.

Its funny the parallels to this game even though one of them is an actual MMO (they actually call it an aRPG now btw to try and sucker in the console crowd.) Low effort content updates each season. Balance teams that havent the slightest clue on what they are doing so the class balance has been and still is terrible. They do the same thing with the swing meta BS. They just do it a bit slower. Most of the effort is to add things to the cash shop. Put out just enough little tiny content like a single dungeon, add a half hour story line and a battle pass, and call it a season. They did all the same stuff… reworked the gear, reworked crafting, etc.

Jeepers, now that I think about it, if I didnt know any better, I would say the gear is awefully similar to D4 gear with random goofy affixes and like a power that boosts a skill (aspect)… I would think D4 stole New Worlds itemization design lol. Its pretty damn similar.

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It is again this D3 vanilla bad RoS is the savior. Is there actualy any “proof” of this situation.

Cause just looking at what happened it looks pretty opposite direction.

D3 massiv succes huge numbers sold. D3 RoS follow as a massiv succes. then second Addon cancelt.

Given the fact that the “predessecor” has a major influence on the succes of its follower it looks like D3 was pretty solid so RoS was a no brainer. Second addon was not a no brainer anymore.

I think D3 vanilla was better overall even with the AH controversy while RoS didn’t magae to keep the people interested even with all the QoL added and the AH gone.

Frankly D3 RoS is almost identical to D4 right now, and D4 also struggles hard to keep players interested as we have seen on steam numbers dropping faster then ever even with the Addon on top of the season.

I don’t think the mindless boring run pits till the end of days is a valid concept. It’s is cheap to do, thats it.

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Yep. And people defending them and giving them the benefit of the doubt at every turn solves nothing.

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First…asking for some clarification–what does RoS actually stand for? I know it’s a D3 expansion, but that’s all I know. And I wouldn’t say Iggi was saying the non-expansion D3 was bad. They just stated it didn’t become popular again after its initial release. That’s not saying it’s bad–just stating a fact.

I should think a quick Google/Bing search would tell you what you want to know…

Again…they aren’t referring to sales numbers–just popularity with the players. Do those numbers reflect that popularity? I’d say sometimes, but not always. There are games out there that have smaller sales figures yet still are popular/do well. Due to the majority of the player base being happy with the finished product. Even if something has a small following imo, as long as it has fans that enjoy and support the game, it will do well enough in the eyes of the devs.

S7 will clarify the direction of the game, but so far it’s not looking good.

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Reaper of souls.

I liked D3. I didn’t play it from the launch but I played it after AH was closed. It was pretty good imo. Also played after RoS. I understand the criticism about it. However in some ways current version of D4 feels inferior to even that.

Feels like D3 has better build variety than D4. When you played a different build it actually felt different.
When I played a barbarian I was feeling like an unstoppable force.
When I played a sorcerer, I was feeling like bending elements to my will etc.

D4 seriously lacks that feeling in my opinion.

How long was the season 3 extension? A month?

Ahh…thanks for telling me what that meant! Ah, right! Reaper of Souls. I have D3 and the expansion yet couldn’t seem to put the words to the abbreviation. Malthael is indeed the Reaper now. Used to be Wisdom–now Death incarnate.

The problem comparing RoS and Vanilla d3 is the same as D4 VoH and D4 vanilla.

Ofc the games improve a lot in form of content and QoL. There is simply more stuff to do.
That is a good thing. Sadly never manages to improve only, they allways kill of things that are actualy not bad.

Like a more methodical slower paced combat. D4 and D3 RoS are now pretty identical in gameplay. It is a total flow killing of a monotous mishmash of enemies.

D3 vanllia had the best gameplay, i stand to that. It was challenging, teamplay was massivly rewarding, every slain rare mob felt like a relief. The absolut opposite of what we got now, a snoozefest,

Btw wasn’t the conclusion here as well that the leveling now in D4 was better then ever. That the statsquish and early game now make a lot more fun?

Well maybe because that is closer to actual “Gameplay” and not assembly line enemies.
Once you hit endgame it’s a snoozefest again.

Watching the hype train slowly derail around POE2 has brought this tread into a new focus.

The fantasy is often better than the real thing :stuck_out_tongue:

Really easy to say how much better a new game is going to be when you are basing it on frustration with your current game and marketing hype for the new game. Once players get their hands on it many will find the grass is not in fact greener for them

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After playing it for a while, its kinda only difficult for the sake of being difficult. I mean its early access sure…but getting cornered and deleted by a white mob pack is not enjoyable imo.

Exhibit A doing the first ascendency trial I got to the second to last trial and got two Yellow unique monsters both with mana drain and health regen. Couldn’t even do any damage to them and failed…and that was my 8th try. I’m all for difficulty. But yeah, NO. hard pass.

That’s exactly what the messiah would say!

(Obligatory Life of Brian reference… in case nobody bothered yet)

D’oh. Gawd, you’d think companies would know by now not to launch a game until it’s properly balanced… like… have some kind of pre-release “early” version of the game for hundreds of thousands of people to test out thoroughly for… oh, say… half a year to a year. Tsk tsk tsk. When will they learn, amirite? :sweat_smile:

why i said i know its early access. :eyes:

“yeah but aside from the schools… and the roads… and the aqueducts… and the medicine … what have the Romans ever done for us!”

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