A way to resolve people not being able to upgrade their glyphs past a certain point is to increase mob density and make it more consistent.
You get some pits where you’re being given little scraps of monsters just little peices here and there. We need a full course all you can eat buffet every time. Then you get some pits where it looks like a Willie Nelson concert.
We need Willie Nelson concert of monsters every single time we step down into the pit. Put hella purple barrier monsters in there too if you need to compensate for it just give us BBBIIIIIIIIIGGGGGGGGGGG mob density in EVERY SINGLE PIT RUN WE DO.
So… Being able to clear the pit is the condition to upgrading the glyphs. How is mob density and strengthening their barrier going to help the classes that cannot KILL the mobs?
You will get more pit bar progress from killing more monsters. Not sure where the confusion is. An increase in density would of course mean more purple barrier monsters.
There will still need to be class buffs but increasing mob density would help a ton on its own.
I don’t think it’s running from group to group that is really slowing down the weakest classes. It’s dps output against trash mobs and bosses.
There can be that but running into bigger mobs helps.
The amount of buffing that should be done is that every class can reach pit 100 with every build. Not just 1 bugged build that should be fixed. This is the amount of buffing to the classes that should happen but Blizzard may not do so so upping pit mob density is a step in the right direction.
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