Conjurations a few Ideas

Hi,

a few Ideas on how to fix conjurations.

Conjuration in general need some form of fix. It has a pletora of bugs.
Tiraj set for example cancels ice blade enchant on zone change, and its fixed by unequip 1 set piece and reequip.

Also there needs to be better forms of generating conjurations outside of uc and lightning based ones. I did a fire conj build this season, and its more or less just cdr and skill spam as best as possible. But one of the coolest skills is almost unusable with the fire blades version of ice blades far too taxing to ur mana pool w/o any synergy for that heavy mana drain. It needs to affect hydra enchant, as a combo, or the drain needs to be smaller.

Lightning Spear enchant imo needs an overhaul, basing it on crackling energy feels off. It needs to be better available for non lightning conj builds. Something like you did with the Blizzard enchant, like spawn a spear eavery few seconds automaticly, but can be increased by slotting more spells of the same element as the spear. Giving it an emphasis on single element builds. We already have enough synergies with multi elements, we are lacking the single element synergies the most.

Ice blades(arc lash too) still has no unique, while the “new” conj familiar has one feels off too.

Tiraj set needs a heavy look too. the seal nodes for example are terrible, why does it need stuff like core dmg multi, when its all about conj dmg, and only hydra builds could technically use that node. it probably also needs a multi for the first set bonus as well, or a heavy buff on the last one the be better viable. Maybe instead of rising tirajs dmg, +3 max conjurations on the 5 piece. and give that conjuration aspect +2 summons instead of +1. Also the other conjuration aspect is completely garbage, the lh is too low, to have it constantly at 10 stacks, is almost impossible on single target.

Also i believe ice blades doesnt need its low caps anymore. They should be back at 6-10. So frost conjurations have a viable combo piece.
Familiar with sidhe bindings needs to have a higher cap as well to make that a viable build, cause they last 25 sec then.
Both dot hydra and frost hydra version capped at 2 is far too low as well.

Also it doesnt help that many interactions dont really work as described, some spells that are converted to a different element simply stop working with each other like vox omnium only works when u use the same element. Even if the tooltip never said it.

just my 2 cents about a playstyle i really like on sorc.

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Hi! New Sorcerer player here, really enjoying the current season playing many of Lurkin’s builds like Chain Lightning, Ice Meteors and Firewall. I can Speed 110 with each one, can’t complain!

Yesterday I saw a Conjuration player and was super intrigued about it.

Have you tried Conjurations this season? If so, how far could you push it? Also, is there a guide I could follow to try it out?

Thanks!

i made a fire conj build. And i tried the lightning LS build from season 13 i made, was hitting pit 143 in s13, but still works with a few tweaks.

Fire one sits somewhere in the 130 pitmax range when fully optimized. The Lightning one sits at 125+(might be 130 possible aswell).

need to update on maxroll planner for the fire one tho, but here is the Lightning one, its all correct on the planner, it has just a visual bug with the tiraj set that it shows the conjurations as all nodes selected, its only the side nodes that are provided by the set not all. All would be nice tho.

https://maxroll.gg/d4/planner/fc28d90h

but i recommend farming hordes and astaroth on t11. Lost a bit of dmg from s13, where t12 was easy mode and everything 1 shot.

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Thanks for sharing the build, will give it a spin! I don’t mind if it’s not top tier, as long as I can speed 100 or even 110’s I am more than satisfied! Cheers