Conceptional issue with Pit and Dungeons and how i would fix

The dungeon escalation system is not really a revolution to the dungeons, it makes it take more time, keep people playing…but it doesnt fix things

Same for pits, you only try to get as fasrt and often through them, to kill the boss, instead do, what people should do
Free the world from demons

I think there is a conceptional issue, i couldnt fix in my D2 mod, cause of the lack of source code

But in D4 Devs can fix it easy

My suggestion of a concept change would make dungeons and pit feel worthy to play

It needs a change in experience system, which cant be done for this PTR, but maybe for the next one

  • Most Experience is only obtained by killing regular monsters
    (Makes killing everything in Pit, Dungeon, Obverworld a lot more worthy)

  • Elite are not the big exp delivery, only there for maybe some loot, and an experience bonus over xx seconds, helping to profit of killing regular monsters, not bosses

  • Bosses like in Pit
    Currently the big issue, nearly zero exp in a full clear of a pit, no better exp with higher pit levels, cause of speed is the factor
    If the boss is only giving max 1/3 of trhe exp you would get by a full dungeon clear, maybe even 25%, people and groups will start clearing dungeon, pit anything
    Elite densitiy in pits is higher, therefore more exp bonus time, mabye even stackable bonus
    So a full pit clear takes more time, but it will be lot more exp worthy, than those stupid 60-90 second clears

Everything is just based on the concept change, that exp is mostly gained by making casual demons worthy for leveling

and we still have the possibility of several ladders (3) for the pit

  • Gained most exp in a pit run
  • Boss killed after X seconds of pit
  • reached highest pit level

I know such a change needs time, not for the elite bonus coding, or changing loot tables
The issue is testing all the level up progress during story, during season and so on

But this change would free the world of any demon and would reward you with exp
without making you do stupid few second runs only to kill a boss

Its already painful to play 60+ Percent of time just by watching and playing with eyes on the minimap, instead looking into the game itself
Does anyone look in infernal hordes other than minimap…except for selecting the boons and banes moment?
rest of time, only look into this tiny top right window…(can we get a switch make mini map huge, and real gmae small…haha)

1 Like

I don’t think XP is a problem in the game. Paragon above 250 is not powerful. I think there are bigger problems.

Its not the amount of Exp, its the way you get it

Currently people hate Dungeons, you dont earn much, and Pit is only as fast as possible, cause only the boss gives a good amount of Exp

If you get more exp from the regular monster, instead of a Pit Booss, which should give you good loot and some exp
People would clear a pit, cause you earn the Exp for doing the whole thing, not just a few second fight and before rush as fast as possible through it

Why we have a full game, when we only need boss fights…

my concept change makes you play everything, as everything counts
it would make a trash mob turn into a valuable encounte rin the game

If mobs give more XP, no one will do pit bosses, just to raise glyphs. I like dungeons to be material, hellish tide for boss keys, city below kurast for legendaries.

without leveling your glyphs you wont get into higher difficulties
and the boss should give exp, just not the so much more than killing every monster in a dungeon, its just wrong way of motivation to kill and play

its only rush and thats it