Completiion tracking per character! Looking at you "Dungeons"!

THIS NEEDS TO BE FIXED!!!
This is a very badly designed aspect of Diablo 4. I’m playing on my fist character for the normal game. I’ve been trying to do 100% on this toon. Right now it says I’ve accomplished in Scosglen 24/25 dungeons but none of them have any more marks left on them to indicate they can not been completed. There is NOTHING within the game to help with this issue. I only have one other character which was a seasonal character and it looks like that Toon’s accomplishments were migrated over which has caused this issue.(Design fail!) Even the filtering on the MAP looks to have been designed on a windows 95 C+ limitation… Soooooo BASIC!!!

Why doesn’t the filtering have an option to show “Uncompleted dungeons for current character” ? (Super Easy to implement)

Why when looking at the “Total Renown Earned” information bored is there almost zero helpfull information. Why isn’t the “side quests”, “Side dungeons”, “Strongholds”, and “waypoints” clickable to be able to see the names of the objects and weather or not the current character, which these are measured against, has or hasn’t not found or completed them???

For a 4th iteration of this game… some of the design decisions leave me baffled and thinking there was a Numbers manager involved who doesn’t actually play games.

My wife and I are frustrated with this lack of common sense workflow that any real gamer would have included. Guess that is why we play more Diablo3 then D4, I guess.

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So I’m not going to disagree with you on the design component, I agree (click through capability would be great, it was driving me crazy especially with the side quests).

But I think I know what is causing your issue. If you look on your map and the dungeons in Scosglen, look for one that has an orange marker. This means it was completed, but on a different character than the one you’re on. Run that one and you should get your 25/25.

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I’m slogging thru all the zones trying to max out renown in non-HC. I’ve got it all maxed in HC but next season looks like it’s going to have the same rough start that this one did for HC. Playing HC in the PTR was a disaster, randomly dying to “unknown killer” and my own merc… smh…

And, yes, not knowing what quests I have left to do is a HUGE pain for anyone trying to garner renown or be a completionist. Hello! 1987 called and they want their quest tracking system back. I can’t even pull up a quest list online and check off the ones I’ve completed because there’s no record of them. At best the blue exclamation point vanishes when I’m in the right zone.

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For the D4 GUI the dev’s ignored everything learned since D1 to D3 and started all over again from scratch… Can’t figure out why…
:person_facepalming:

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I have zero markers on all 25 dungeons. I have zoomed in and counted them. I’ve even gone to each of the areas they are in to see if that would update them. Nothing!!! I have no idea why this character is showing only 24 of the 25 completed with no markers. Its driving my AuDHD crazy!

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along with everything learned from the whole of the video game industry in the last 20-30+ years.

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You now, it’s very hard to gather all that was AWESOME in RPG video games and put it all in a single one…
Really hard…

Some of the simple ones would be nice though.

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There are a few places on the map were the zoom level will apparently move things between zones. For example, there’s an Altar of Lilith in southern Scosglen that can only be reached from the Dry Steppe region and looks like it should be in the other zone until you zoom really far in.

It’s possible the one you need is doing something similar… zoom in really far and pan over all the dungeons. My current white whale is being stuck at 55/56 areas discovered in Hawezar and not being able to find the missing one.

Update: Was able to find the last place in Hawezar. But finding it was crazy. I ended up standing in a town and clicking all over the region map until I finally saw the ‘path to location’ line change color. The map itself was so similar before and after the last area it was impossible to tell.

Mmm… more tea I see. :tea:

it was the MVP(minimum viable product) practice in SCRUM that became a popular framework for developing IT projects.

basically, it just creates a skeleton of features without the inner organs. only if they collect enough user feedback then only start developing the rest. the whole idea of SCRUM feels like a decoy-deceive-ruse-trick practice, a way to move the money from your wallet into theirs first.

a decade ago, we rarely saw partially completed software go live in production or hit the consumer market like this.

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This is the biggest divide with the game.

You and most others see it as a game. Something that should be entertaining and have some reasonable QOL. Something fun. Mediocrity Rod is counting on this.

They see it as a revenue generator and in typical large corporation fashion they put extra effort into doing the bare minimum to achieve the desired result. They don’t play games and never will.

A tracker would not be difficult to code as it is likely they are already producing the numbers for their statistics. The focus being on money means common sense QOL items have no relevance unless they add to the bottom line. After 2 years and many other posts with the same request tells me this falls into the “not cost effective” category.

But, then again, after 5 tries Ring of Mendeln still isn’t right. Leads to the possibility something so simple is beyond their abilities.

In that time, we went from actual gamers creating games to Vince from ShamWoW.

A decade ago you wouldn’t have “players” whining and crying to the dev’s to change the games at theyr will…
You played what you’ve got, and adapt to it… that’s the meaning of gaming…