Comparing items and clearing inventory is overwhelming

Hi,

Every time I end up with a full inventory and it’s time to clear it I get this overwhelming dreadful and daunting feeling.

Where do I even start?

First of all, everything on the weapons and armor have the same font and size so nothing draws my eyes directly. Here is one example: https:// i.imgur. com/k0Z0gxa.png

Why is Part 1 the same size as Part 2? The upper section remains constant, and unaffected for every sword, dagger, wand, and so on. Furthermore, this portion can’t be rerolled or modified. Since it holds no significance and is not something one needs to inspect, it seems inappropriate for Part 1 to maintain an equal size with Part 2.


Moving on, the full text should be made to fit in one line. https:// i.imgur .com/EZxJVcZ.png

Condensing the entire text into a single line creates easy tracking and comprehension of the content. A compact arrangement facilitates efficient comparison and less confusion, while also giving an appealing visual appearance.

Besides reducing the font size you could also abbreviate some of the very long text. “Lighting Resistance” becomes “Lighting Resist”. “Crowd Control Duration” becomes “C.C Duration” (and you can make an annotation at the bottom for what C.C stands for). “Basic Skill Attack Speed” becomes “Basic Skill A.S”


There shouldn’t be a +(Green number) to an affix when it’s not there on the item you are comparing it with. This is another feature that makes comparing items so confusing. +(green number) and -(Red Number) should be reserved only when the affix is available on both items. This will make it easier to understand what is new, what is being removed and what is being compared. Here is a bad example of everything having +(green) for no reason. it’s redundant. It doesn’t “jump” to your eyes that “Crowd Control Duration” is the only affix here with an improvement. https:// i.imgur .com/yCrbvdV.png

Of course, in the example, it might seem insignificant. but once you reach endgame and your gear starts to have at least 3 to 4 affixes you want, it becomes more and more difficult to compare.

At the same time, we can move the “Properties Lost When Equipped” directly to the item so it’s not hidden at the bottom. This will make it much easier to comprehend and will speed up our inventory clearing. Here is an example. https:// i.imgur .com/KKgFXCI.png Of course it could be much more elegant than a big red “removed” but you get the point.


Lastly and maybe most importantly, affixes need a hierarchy. Having affixes all over the place significantly reduces the time required to compare items. On one item you have “Core damage” at the top on the other it’s at the bottom. One item has +int in the middle the other is at the top. Every time everything is everywhere. There is no consistency. there is no pattern. Here’s a half good half bad example https:// i.imgur .com/uHopJCp.png

here’s a bad example: https:// i.imgur .com/c4xKM0i.png

We need some kind of consistency on these properties. Something logical. The more important stuff is at the top and the least valuable stuff is at the bottom. Examples of important Properties that should remain first at the top: Crit Dmg, Crit Ch, +Skill, Cooldown, Resource, Damage reduction, etc. These are all universal stats that should all have priority to be the first things you see when comparing items. and shove all the useless crap at the bottom.


Thank you for reading and I really hope Blizzard sees this and takes some of these into consideration. Let me know what you guys think and if you guys also have any suggestions. Let’s make this a civil discussion!

The easiest fix they could do almost instantly with no thought is to allow you to filter affixes by type, so you can easily compare and know that youre not missing a particular one.

The better thing they can do is remove affixes completely from inventory - and add them to the codex, and allow you to store all your different % affixes there.

Though my guess is some re**rded exec or finance moron came along and said, "each DB row on our server that we save from players saves us 6cents over the course of the games lifetime. Limit it to ‘x’ inventory