in last epoch, you can forge your gear with the affix you choose, if it falled, you not losing the affix, it’s just lower tier, and when it hits tier 5 successfully, it gives enough excitement.
in diablo 4, you tempering your gear, 5 times, and it gives the same affix 4 times, then make your gear become brick.
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play LE then. sounds like you find their systems more exciting. enjoy!
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LE also has a limit to how many times you can upgrade. So you have 1 item that hasn’t reached its full potential in LE, and 1 item that also hasn’t reached its full potential in D4. Two different methods to reach the same outcome.
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I play and loved both game, didn’t missed any season. I simply think diablo4 can learn from LE at some point.
LE’s limit leading you to a good gear or usable gear, diablo 4 simply destroy the gear. this is my point.
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You are comparing LEs enchanting system to D4s temper system. Apples and oranges. What you want to compare is LEs legendary potential system to D4s temper system.
what? why can’t we just pick a tempering affix and level it up? is that hard to understand?
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Uhh…how far did you get in LE?
The cringe RNG is exactly the same. Finally getting an exalt you wanted, god forbid two mods, and watching the first click on forge drain ALL of the FP…At minimum it was as bad as tempering, arguably worse because the “bad luck” doesn’t let you pull the lever of the slot machine as many times. Plus the difference of EVERY exalted item you wanted being insanely important, versus D4 where the only thing that important is failing your GA +4 skill item’s temper (which outside of gloves is usually a defensive item, where you can “settle” on tempers anyway).
So yeah…this is probably the worst comparison you could have made.
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you mean GA +4 skill brick?
if draining ALL of the FP is bad simply limite the max FP usage for one click, don’t think that’s hard to solve. eventually it’s still better then full RNG.
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Yeah it’s the same as bricking the +skil exalted forges on LE. Except most builds wanted multiple, versus D4 where most builds only “need” one skill at +4. Min-maxing in LE was actual hell because of the forge’s RNG.
You can’t suggest “Well they can fix LE” because they haven’t. Anything can be changed, but in the current state, Tempering is at minimum just as toxic as FP.
The OP’s comparison comes from having a not-optimized LE toon that settled for non-exalt items, being compared to GA min-max in D4 (which is the same as exalted mods).
Yeah…not a fan of the LE forge potential stat. On the same note, bricking gear isn’t fun…especially when you find THE ONE. That triple roll perfect piece just goes bye bye…
The net result is the same for me as the previous system in D4. The game is effectively over at lvl 100. The gear chase is just…meh.
not saying “they can fix LE”,
I’m saying maybe diablo4 can take it from LE. but instead draining all the FP at one click, diablo4 can set a FP usage limite for one click.
for example, if a 925 gear have 100 FP, the one click could use 10~20. end result been you can have 2 tier 5 affix, or 1 tier 5 affix at worst.
and I think all the 925 gear might as well have 100 FP, because I’m sick of too much RNG.
but your suggestion is just more rng?
I do think tempering is missing something, but hard to say exactly what. The biggest issue RN is that some builds have an EXPONENTIALLY higher chance to brick items than other. Most of barb’s tempers are 1/3 choices, most of heartseeker rouge are 1/5. That alone is an obvious problem.
how a gear with 1 tier 5 affix ~ 2 tier 5 affix is more RNG then brick to god roll?
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The tempering RNG is not random. It will favor 2 of the tempering choices and then bounce back and forth between them. Total BS.
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I literally don’t know what you’re saying.
Exalted items in LE and GA items in D4 are an identical system. Tempering failing 5 times and the complete random range of FP depleting, plus the fact that the “chance to not lose FP” rune can just not happen 5 clicks in a row, it’s the same RNG between them.
But yeah your post sounds like english is not your first language, which of course there’s nothing wrong with, but I cannot understand it at all.
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I’m saying if diablo4 wants to use the LE system, simply remove “complete random range of FP depleting”, set it at a fair range, so at least play end up having a usable gear at worst, is that hard to understand?
then it will be better then tempering or current LE system.
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This just makes me want to go play Last Epoch and get bored in the endgame again. But man the leveling and class building was fun.
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That was easy to understand, yes, because it was in actual English.
But it’s still wrong. Both systems have the same issue, where RNG can brick an item. The actual RNG isn’t much different between them, depending on which build you’re doing in D4.
The main issue if you’re comparing tempering and FP is that some builds actually have to use two temper pools of 1/5, while everyone has the same chance to get F’d on LE.
Builds that use a 1/3 pool on D4 have way better RNG chances than FP, builds that use 1/5 are…probably worse but hard to say. But fundamentally it’s the same dice rolling on the same rare boosted-affix items.
LE forge affix is basically full deterministic, it is not the tempering case. Tempering is more comparable with slamming uniques process. In this one LE is far more restrictive than D4, for example.