Back in 2003 a game called Disgaea was released. It was a funny little game and one of the best gags was that the numbers in the game were so ridiculously high that no serious game would ever match them. If you really put your nose to the grindstone you could get damage to obviously comical numbers like 150 million. Can you believe how silly that was? 150 million. Boy howdy that’s a big number.
Why is it a silly number? If you turn your damage numbers off you won’t see them at all.
In many games, damage numbers can be read for useful information. Just wait until T12 hits. I hope you brushed up on your scientific notation. “I’m only doing 7.9x10^16 damage. How do I get into the 10^19’s so I can clear the boss?”
And if this made up scenario you created in your own head actually becomes true. So what? The goal is to kill things. The metric should be can I kill the thing I need to kill. The numbers don’t matter.
Smaller numbers are easier to manage. I don’t know why this obsession with high numbers. That’s why this game is a mess of balance. I want to see what happens with the expansion. Trillions will be the basis for any build.
I used to think smaller was more manageable when the numbers weren’t in the shortened format they are now. Having 2,234,576,023 flying across your screen wasn’t helpful.
But seeing 10b and so on is fine. I keep most of my damage numbers off except crits and overpowers. Which by end game is basically everything.
The game wasn’t balanced well when they did have smaller numbers. It used to be hitting a billion was something only the most geared out hota barbs were doing. So idon’t hold much weight to the argument bigger numbers means more imbalance.
If you turned the damage numbers off you wouldn’t know if you were hitting 10 or 10,000,000,000 you’d just know how fast a t4 boss died.
your wrong, numbers should go down a lot by removing all passives in the Skilltrees(and change Uniques and other Stuff with these Skills on them).
Unless they completely inflate everything else by high numbers, we should see way lower numbers.
But take it with a grain of Salt, Blizzard probably screws it up again. ![]()
There’s a long tradition of nonsensical numbers in gaming. I think it started when pinball machines introduced a zero as a permanent rightmost digit in the score. The old ones with the mechanical score panels didn’t have that.
I’ve never seen D4 dmg numbers.
I was amazed how streamers got those numbers shown the first time i saw it.
I found the option to enable them back then, but it’s not for me, just clutters the screen
We will have set items. 12 more in each skill. 6 affixes with something similar to sanctification. More ways to enhance the item with the cube. We will have chaos items, somehow we may have unique powers outside of the equipment. 900 power item equipment. There is a lot of power approaching.
Paladin hitting for 400 trillion and when my barb hit for 300 billion blizzard said nope that’s ridiculous and nerfed me down to 3.5 billion.
true, but as i said if they inflate these sets and the cube, its screwed. I try to be optimistic that they dial these down and do more mechanics stuff and less numbers crunching.
I dont know if it’s the fact that I was better at math than most people, or the fact that I love clicker/idle games, but ‘large’ numbers have never bothered me. The only thing that really matters anyways is how much red the enemy has left in its health bar.
Reminds me of Dungeon Runners. Funny, lots of creativity, fun to play. You never knew what they were going to throw at you next. Something lost in current gaming.