Hi all, just rambling up everything I have snaped up by reading others comments and watching videos and also how I feel about the current game and some points on change. This list is no ranking of importance.
- Spiritborn is so overpowered that it makes every other class less desirable to play
- Spiritborn the jack of all, other classes need a overhaul
- Camera view “FAR”, we need much more zoomed out view. Playing on TV everything feels gigantic. We need another Options “More FAR”, like standing in front of whispers tree should be an option at least.
- Group Forcing, I forced myself into grouping up with others just because making rotations/speed farming in groups gives so much more reward. We NEED Solo Self Found that is rewarding for the time spent. Those of us that don’t enjoy grouping should not be forced into it.
- “Blasting” going fast, has ruined the charm of the game. Your actions/skills don’t matter anymore.
- Bosses / Mobs are badly designed, lack polish and creativity, it’s just boring to engage in many of these fights, specially dungeon bosses
- Repainting/overusing boss/monsters and calling it “new content”, game needs a lot more real rememberable NEW content with new distinct mobs and bosses
- D4 is building Activities to redo until you want to throw up, it’s extremely boring. POE has maps and a lot of other fun progression in endgame.
- Build diversity, to many restrictions, just give us the tools and let us figure out the builds
- Inventory needs a complete overhaul, remove restriction of stacking materials/keys/elixirs
- Trading, going on too external sites feels horrible, for those that like trading there should be a AH in game
- Inflation of the game economy, this is season 6 and still the game is having problems with duping, players tricking 18 resolves stacks and much more, this needs to be fixed
- Sell all button and reduce the legendary 750 trash items or auto salvage option
- Must do Pits to grind xp instead of distributing it equally over all other content
- Grinding/bricking the few good items you get feels horrible when you want to try different builds/alts
- All items should be more efficiently obtainable within Torments 1-4, otherwise remove things like blue runes from crafting
- Loot progression in endgame and within a season feels tedious and not rewarding for the time spent
- Seasons/Events are lacking some fun and engaging content/mechanics
- Pet has a very slow and limited pickup radius
- Over tuned spells/effects, screen is full of explosions, big booms to the point that its sometimes hard to even see your own character
- Spells from other players needs transparent options
- Leatherboards for a lot of different activities, why do we need external sites like pit pushing
- Only Nightmare Dungeons in Torment, unlock all within a season instead of a few and make a progression system for dungeons where you get rewarded for completing different Dungeons. Leaderboards of who completes the progression first.
- Faster/Better class balance, it feels like many critical bugs still sneak in and it takes multiple weeks before it’s fixed
- A lot of Unique items are useless and often synergize only with a few spells
- To much RNG that you have no control over, item drop rng, temper rng, master working rng, enchanting rng
- Some Aspects may be hard to obtain, introduce a counter when salvaging the same Aspect x amount of time gives you the next rank of that same aspect
- Remove useless stats like “Life per 5 Seconds”
- Much needed Armory
- Masterwork locking, hit desirable 4 of 12 lock it, reroll from 4/12 to 8/12 than lock that, unlock if you want to reset that tier (agree with wudijo)
- Reroll unique effects with Sparks (agree with wudijo)
- Greater Gold compensation from playing the game and doing activities
- Proper Stat squish, lower numbers are visually more readable
- Controller right thumb stick to target which items to pick up
- Promise of “Play it your way” to actually be a reality