I figured I’d toss this topic up to help discuss any other builds people have ran across that are missing aspects after running a poison wolf druid.
I had a pretty good experience with rogue running bow or dagger but after getting to 25 on werewolf druid and getting a full kit of legendaries I wondered where the extra buffs were.
Turns out there are none. On top of not having access to the lvl 15 quest, there are no +poison enhancing druid aspects for wolf despite having multiple skills using it. It seems like the only enhancing abilties are ones that try to force you into a wolf/storm combo. I sure hope Blizz looks into this more because the poison skills are fun but with nothing giving them extra bonuses I see them falling off hard.
Some legendary powers comes from drops only. Not everything have a power in the Codex.
Yes that’s true but we’re not talking about unique specifics. Those in itself will probably be hard enough to get when the game is live. We’re talking about what’s out there now through legendaries or dungeon clears. What are your usable bonuses to help you grind for those unique specifics, if they exist.
You can go to the Lothrik build calculator and see all the legendaries/aspects.
As far as I can see there is Aspect of the blurred beast where shred’s dash will seek out poisoned enemies and deal a percentage of the poison instantly and Aspect of the changeling’s debt which will consume the poison when using a werebear skill and instantly deal a certain percentage of damage.
I mean at least that’s 1 aspect. I’m not interested in using werebear at all so the 2nd one doesn’t mean a ton to me.
I honestly feel druid by far has the most possibilities of builds. There are so many things that benefit switching between earth with storm and bear with wolf. Then there are ways to make the wolf and bear count as earth and storm skills. Whether the number will work out I don’t know, but it has a lot more reason to have skills from other styles compared to any other class.
I do, too. A lot of the Druid’s items allow skills to count for other categories, making hybrid style builds much more reliable.
It’s just not as straight forward of a class, though, because so much of it is based on conditionals and it needs items to make a lot of that work. It’s just not a class suited for this particular beta environment, at all, so it’s turning a lot of people off.