If any of you doesn’t know, OpedAI is an advance AI with access to most of the internet. You can ask it to summarize basically any topic published online.
My prompt to Chat OpenAI was:
“Can you please summarize the most common critical feedback to the Diablo IV beta in ten points and with no more than 2000 words?”
OpenAI:s responded:
"Yes, I can summarize the most common critical feedback to the Diablo IV beta in 10 points.
1. Art Style: Some players have criticized the game’s art style, which they feel is too similar to other games in the genre and doesn’t stand out as a unique aspect of the Diablo franchise.
2. Graphics: Several players have expressed concerns about the game’s graphics, which they feel are not as impressive as they expected from a modern game. They claim that the game looks outdated and lacks detail in certain areas.
3. World Design: Many players have complained about the game’s world design, which they feel lacks variety and doesn’t offer enough exploration opportunities. They claim that the game’s environments feel too empty and don’t have enough unique features.
4. Character Customization: Some players have criticized the game’s character customization options, which they claim are limited and don’t offer enough diversity. They feel that the game’s classes lack distinct abilities and playstyles.
5. Quest Design: Many players have expressed concerns about the game’s quest design, which they feel is too simplistic and doesn’t offer enough depth. They claim that the game’s quests feel too repetitive and don’t offer enough challenge or variety.
6. Combat: Some players have criticized the game’s combat mechanics, which they feel are too slow and don’t offer enough variety in combat options. They claim that the game’s combat lacks the fluidity and responsiveness seen in other modern action RPGs.
7. Skill System: Many players have expressed concerns about the game’s skill system, which they feel is too simple and lacks depth. They claim that the game’s skill trees don’t offer enough customization options and don’t allow for enough experimentation.
8. Itemization: Some players have criticized the game’s itemization system, which they claim lacks depth and doesn’t offer enough unique or powerful items. They feel that the game’s loot drops are too predictable and don’t offer enough interesting choices for players.
9. Multiplayer: Many players have expressed concerns about the game’s multiplayer features, which they feel are too limited and don’t offer enough social interaction. They claim that the game’s multiplayer modes feel tacked on and don’t offer enough incentive for players to play together.
10. Story: Some players have criticized the game’s story, which they feel is too predictable and doesn’t offer enough narrative complexity. They claim that the game’s story feels too generic and doesn’t offer enough memorable characters or plot twists.
It is worth noting that the Diablo IV beta is still in development, and the developers may address many of these concerns before the final release."
It’s interesting to me that I disagree with almost every point on this list, so much so that I’m wondering if the OpenAI managed to get confused and looked for the wrong information. I think Diablo IV looks fantastic (except for the outdated UI that clutters up the screen quite a bit), that the world design we saw in the beta seemed interesting and alive, I loved how the combat felt, I found the side missions fun, the dungeons quite satisfying to wipe clean of monsters, and I really liked the first act of the story. Perhaps not the most unique story ever written, but it hooked me and I want to experience it to the end.
Unlike OpenAI:s list, I’m very happy about the D4 team’s choice to simplify the skill trees and itemization system. As a casual player I don’t want to have to study for years and get a PhD in Diablo itemization before I can figure out a good build for my character. A little bit of that is okay, but then I just want to go out on another adventure and have fun killing more monsters in the game world. So I’m very happy if the itemization system in Diablo IV is simpler than in Diablo 3.
So while it was interesting to see the OpenAI summary of the most common critique on the Diablo IV Beta, it was even more interesting to see that I disagree with almost everything on that list.
What do you people think? Do you think the AI got it right or not?