Chat.OpenAI summarizes most common Diablo IV Beta critique

If any of you doesn’t know, OpedAI is an advance AI with access to most of the internet. You can ask it to summarize basically any topic published online.

My prompt to Chat OpenAI was:

Can you please summarize the most common critical feedback to the Diablo IV beta in ten points and with no more than 2000 words?

OpenAI:s responded:

"Yes, I can summarize the most common critical feedback to the Diablo IV beta in 10 points.

1. Art Style: Some players have criticized the game’s art style, which they feel is too similar to other games in the genre and doesn’t stand out as a unique aspect of the Diablo franchise.

2. Graphics: Several players have expressed concerns about the game’s graphics, which they feel are not as impressive as they expected from a modern game. They claim that the game looks outdated and lacks detail in certain areas.

3. World Design: Many players have complained about the game’s world design, which they feel lacks variety and doesn’t offer enough exploration opportunities. They claim that the game’s environments feel too empty and don’t have enough unique features.

4. Character Customization: Some players have criticized the game’s character customization options, which they claim are limited and don’t offer enough diversity. They feel that the game’s classes lack distinct abilities and playstyles.

5. Quest Design: Many players have expressed concerns about the game’s quest design, which they feel is too simplistic and doesn’t offer enough depth. They claim that the game’s quests feel too repetitive and don’t offer enough challenge or variety.

6. Combat: Some players have criticized the game’s combat mechanics, which they feel are too slow and don’t offer enough variety in combat options. They claim that the game’s combat lacks the fluidity and responsiveness seen in other modern action RPGs.

7. Skill System: Many players have expressed concerns about the game’s skill system, which they feel is too simple and lacks depth. They claim that the game’s skill trees don’t offer enough customization options and don’t allow for enough experimentation.

8. Itemization: Some players have criticized the game’s itemization system, which they claim lacks depth and doesn’t offer enough unique or powerful items. They feel that the game’s loot drops are too predictable and don’t offer enough interesting choices for players.

9. Multiplayer: Many players have expressed concerns about the game’s multiplayer features, which they feel are too limited and don’t offer enough social interaction. They claim that the game’s multiplayer modes feel tacked on and don’t offer enough incentive for players to play together.

10. Story: Some players have criticized the game’s story, which they feel is too predictable and doesn’t offer enough narrative complexity. They claim that the game’s story feels too generic and doesn’t offer enough memorable characters or plot twists.

It is worth noting that the Diablo IV beta is still in development, and the developers may address many of these concerns before the final release."

It’s interesting to me that I disagree with almost every point on this list, so much so that I’m wondering if the OpenAI managed to get confused and looked for the wrong information. I think Diablo IV looks fantastic (except for the outdated UI that clutters up the screen quite a bit), that the world design we saw in the beta seemed interesting and alive, I loved how the combat felt, I found the side missions fun, the dungeons quite satisfying to wipe clean of monsters, and I really liked the first act of the story. Perhaps not the most unique story ever written, but it hooked me and I want to experience it to the end.

Unlike OpenAI:s list, I’m very happy about the D4 team’s choice to simplify the skill trees and itemization system. As a casual player I don’t want to have to study for years and get a PhD in Diablo itemization before I can figure out a good build for my character. A little bit of that is okay, but then I just want to go out on another adventure and have fun killing more monsters in the game world. So I’m very happy if the itemization system in Diablo IV is simpler than in Diablo 3.

So while it was interesting to see the OpenAI summary of the most common critique on the Diablo IV Beta, it was even more interesting to see that I disagree with almost everything on that list.

What do you people think? Do you think the AI got it right or not?

well those are all negatives you brainwashed it! ask about the 10 common good points now :wink:

i bet a few of these come back but in a postive form instead of negative lol

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The fluidness of combat is the big one that stands out because even in otherwise critical posts we often see that aspect praised. That may be what’s confusing the AI, though.

I’m not looking at this from the standpoint of whether or not I agree with the feedback, but rather does the bot summarize what I’ve seen others post as feedback. In that sense, I think it did a decent job, but with some definite misses.

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It reads like a generic criticism template to me, where almost every point it makes is “variety and depth”.

Not anything specific to diablo 4 itself.

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nah i agreed on that one. while it looks fluid on the surface, there’s a lot of animation lock/cancelling issues and inconsistencies regarding that as well.
most notable for me was pressing ground stomp mid ww - felt like i was waiting for the bus before it happened.
ppl discovered that you can artificially increase your attackspeed ~30+% on rogue just by stutter-stepping as well.

But is this a common complaint people have had? Could be, and I’m just seeing it more praised than it really is.

I haven’t seen half of those points and strongly disagree with a lot of them.
Is OpenAI actually able to see the forums though? ChatGPT only has access to what was live mid to late last year. So it could literally just be making this up or using diablo general forums and pasting IV on it to match your query.

From what I understand, openai’s ChatGPT only uses data from pre 2022. So it’s old stuff.

If you replace “critical” with “positive” you get:

Sure! Here are ten common points of positive feedback about the Diablo IV beta:

Graphics and Atmosphere: Many players have praised the game's graphics and atmosphere, noting that the game has a darker, grittier aesthetic than Diablo III.

Open World: The introduction of an open world has been well-received by players, who appreciate the increased sense of exploration and immersion it provides.

Storytelling: Players have praised the game's storytelling and quest design, noting that the game has a more mature and nuanced approach to narrative than previous entries in the series.

Skill System: The game's skill system has been well-received, with players enjoying the ability to customize their character builds through the use of skill points and talent trees.

Class Design: Players have praised the design of the game's classes, noting that each class feels unique and offers a distinct playstyle.

Combat: The game's combat has been well-received, with players enjoying the visceral feel of the game's animations and the tactical depth of the combat system.

Itemization: The game's itemization has been praised for its depth and complexity, with players enjoying the ability to customize their characters through the use of items and runes.

Multiplayer: Players have praised the game's multiplayer features, noting that the game offers a variety of co-op and PvP options.

Music and Sound Design: The game's music and sound design have been well-received, with players enjoying the dark and moody soundtrack and the atmospheric sound effects.

Attention to Detail: Many players have praised the game's attention to detail, noting the small touches and Easter eggs that help to create a rich and immersive game world.

Overall, the Diablo IV beta has received a lot of positive feedback from players, who appreciate the game’s darker, more mature aesthetic, open world design, and depth of customization. While there are still some areas that could use improvement, such as the UI and the balance of some classes, the game seems to be shaping up to be a worthy successor to the Diablo franchise.

Pretty sure it’s all based on dated 2021 information at best.

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Wow, there was almost nothing the ai got correct. Probably most agregious was the character creator. While many people did complain about a lack of option, the “lack of diversity” was not a part of the complaint. Quite the contrary the major complaint was the lack of anime boobs and too much diversity.

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It did miss the biggest one. I take back everything good I ever said about you, ChatGPT.

That might be so.

But it’s not wrong.

I don’t like how points 1 & 2 were about graphics, though. I personally am not bothered too much by the graphics (though I do find it overall uninspired). Mainly because holy ish the travesty that was Diablo 3 - at least they didn’t do something like THAT again.

It repeats many times that that the game is shallow and simplistic. Well, IT IS. It is shallow, it is bland, it is uninspired. Maybe that’s acceptable to some gamers, but to people like me, it’s not. Especially when you consider they are charging $70 for this.

I personally also think the game is far too easy (at least with Sorc/Necro which I played). And considering how much complaints I’ve been seeing about the other classes, I feel like balance issues should’ve been mentioned in a top 10 issues.

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Oh, and it’s tragic that it picked up the “it’s just beta” flawed argument. This game is releasing in 2 months lol. This is the game. There are no substantial changes coming to what we experienced. Also, the quality of what a dev puts out is almost always best at the start of the game and wanes towards the end of production.

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It feels a bit like a horoscope. So vague and general, following a template of very general things people say about games.

Because it’s so vague and general, you read it thinking, hey, yeah, this is a thing people could be saying, I’ve seen something similar. It FEELS like it could almost mean something, but it’s just too vague, too formulaic.

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wow even the bot is completely off base LOL

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The points were all so vague and generic you could insert the name of pretty much any game and would seem reasonable.

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Graphics was a big miss. Almost everyone liked the graphics, especially the restoration of the Gothic Horror feel they brought.

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It’s probably an accurate enough summary of current hot topics. Keep in mind people don’t often rush to forum or social media to list off a game’s good qualities nearly as much as it’s bad ones though, so it may not be an accurate overall representation of the broader experience some may have playing the game.

I remember a couple of years ago a Community Manager commented on a post of a popular game I was playing at the time, that only between 1% to 2% of the total player base engage with the official forums. The post was about class balance and they were pointing out that while this particular topic had been posted about several times and was something they were looking at, it wasn’t a super high priority because the metrics they had on the broader playerbase engaging in content was showing a slightly different picture.

The CM wasn’t dismissive but did make a good point about how things can get a bit skewed on forums sometimes (or at least not be as dire as it might seem).

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I think Im going to program a AI controller interface to allow AIs to play for me. Finally, I’ll become death, DESTORYER OF WOOORLDS!

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Asked chatGPT to double check and it said:

As an AI language model, my knowledge cutoff date is September 2021, which means I do not have access to data or events that occurred after that date. I do not have the capability to access live or recent data as I am a text-based model and do not have real-time or browsing capabilities. My responses are generated based on the patterns and information present in the data I was trained on up until my knowledge cutoff date. It’s important to verify any information I provide with up-to-date and reliable sources. If you need information on recent events or data, it’s best to consult trusted sources or conduct research using current data and information. Is there something else I can help you with?

Google’s Bard and Microsoft’s Bing (which uses GPT-4) are capable of accessing live search result data.

I changed your question and posted it to Bard since it can access recent data:

Can you please summarize the most common critical feedback to the Diablo IV betas from March 2023 in ten points and with no more than 2000 words?

Sure. Here are the 10 most common critical feedbacks to the Diablo IV betas from March 2023:

  1. Lack of endgame content. Many players felt that there was not enough endgame content to keep them engaged after they had reached the max level. They wanted more dungeons, raids, and other activities to do after they had finished the main story.
  2. Poor performance. Some players reported performance issues, such as lag and stuttering. These issues were particularly noticeable in the open world, where there were a lot of enemies and effects on screen.
  3. Unbalanced classes. Some players felt that some classes were more powerful than others. They wanted Blizzard to balance the classes so that all of them were viable options.
  4. Repetitive gameplay. Some players felt that the gameplay was too repetitive. They wanted more variety in the enemies, the environments, and the quests.
  5. Uninspired story. Some players felt that the story was uninspired and forgettable. They wanted a more engaging and exciting story.
  6. Poor voice acting. Some players felt that the voice acting was poor. They wanted better voice actors and more emotion in the performances.
  7. Clunky UI. Some players felt that the UI was clunky and difficult to use. They wanted a more streamlined and user-friendly UI.
  8. Lack of character customization. Some players felt that there was not enough character customization. They wanted more options to change the appearance of their character.
  9. Poor endgame economy. Some players felt that the endgame economy was poor. They wanted more ways to earn gold and items, and they wanted the items to be more valuable.
  10. Lack of social features. Some players felt that the game lacked social features. They wanted to be able to chat with other players, form groups, and compete against each other.

These are just some of the most common critical feedbacks to the Diablo IV betas from March 2023. Blizzard has said that they are listening to feedback and that they will make changes to the game based on what players have said. It will be interesting to see how the game changes between now and its release in 2023.

I’d also note I’ve frequently asked bing and bard gaming related questions and they get factually incorrect data at least 50% of the time. They often confuse information from different versions of the game or sometimes even from entirely different games or misunderstand information about builds and what not.

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