Character shadows change direction when character turns

Shadows should occur on the opposite side of an object from the light source. In the game, when a character spins in place, their shadows rotates around them as if there were a global light source immediately in front of the character. This looks silly and distracting.

4 Likes

this is … for me … a broken light radius in this game.

Light radius is no longer static light like in D2 or D3, but its moving ball of light above your head, go stand in a water or on an ice, you can see it.
Its a bit behind you and its casting shadow based on your heading, which is extremely idiotic …

lights and shadow and reflection in this game is extremely broken to my taste …

i hate light radius but in other games it was mostly static, stable and it was tolerable … but in here, i absolutely hate it and a simple feature like “turn off light radius” would solve 90% of the issues … i could tolerate other light sources reflections that arent actually there … but this that keeps following you and you can see it all the time, thats very bad and annoying.

The light radius follows you only horizontally … wait till you sit on a horse at night … when you raise your height, your shadows are suddenly super big, half the screen … like shadow plays for kids on a wall … because the closer you are to the light source, the bigger the shadow.

This problem was there last year. Every gameplay they released, it was there … it tells you that they dont care.
The Lighting manager is not doing his job properly.

2 Likes

Confirming that this is still an issue in the server slam version. Video of this bug below:

this is so distracting… please blizzard remove the casting shadow from the light infront of the player