I am probably repeating a lot of players opinion, still I have to say it.
Nerfing Cooldown Reduction works against the game. It devolves build to slow and sluggish gameplay thus reducing enjoyment, intensity and impression of power as well as mastery over your class.
The resource management already being annoying for spells like frozen orb, firewall and blizzard, removing synergy between aspects, gear and skill usage does not help the class and game.
This comment comes from a two time lvl 100 and lvl 98, fire and ice respectively, sorc player.
If you want to “spread” the need for different stats on gear, please offer alternatives to bring us to the same level of gameplay and enjoyement instead of adding more resistance, hurdle, to the class fantasy and intensity by nerfing the little we have.
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I prefer slower gameplay.
No point in making enemy variety if the game just revolves around hyper one-shotting screens of enemies.
DoT style builds suffer greatly when clear speeds are too fast. Burns, as designed, are 100% worthless at faster styles of play. They require time for their various mechanics to work.
Arc Lash feels awful to play now. All the damage and damage reduction nerfs I could stomach, but the CDR changes just make the gameplay feel bad. I had fun yesterday, I’m not having fun today, simple as that.
And that nerf is not even achieving their stated design goal. If anything, high CDR rolls on everything are more important now than they were before.
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It’s not all about being fast, my first sorc was a firewall one from 1 to 100 and I really enjoyed it. It’s killing demons and seeing it happen before their eyes. I would say blizzard is similar to it since it rains down on them.
For those builds, the way you get enough resource back is mainly around proginy which in itself depends on using different abilities. You can have 5 cds and 1 spender.
You spend once or twice, you use one or two cds. Rinse and repeat. Usually move to another pack with the unique chest making it possible to easily tp and grp enemies in your firewall. Those cds vary greatly and variety is good there. But being unable to use your build and progress the dungeon or helltide etc. adds a layer of frustration, imo.
And that’s the builder-spender build for most if not all sorc build. No alternative but iceshard and even that requires some cdr since stats are all about vulnerable even after nerf, mostly after nerf even.
Yes, with some malignant on your jewelry you’ll have 1 combo mandatory for resource generation but it still doesn’t help build diversity imo. And it pigeon-hole some malignant as mandatory for a fluidity of action thus limiting the possible combinations. It might feel really good in 2 days with those, but it’s far from 3 of 32 new powers.
Burn doesn’t really suffer if you can burn then move on and come back later, which is already the case, and the core principle of a dot build : cast and bam it’s dead in 5 sec, I can move on in the mean time.
By this nerf, it feels like the perfect roll of cdr will be even more sought after instead of offering viable alternative gear stats. Resource generation sadly doesn’t come close and mana cost reduction amplify and play a key roll with cdr.
Maybe some alternate way of generating resource, steadier ways anyway, could be a good compromise? What do you think? Is slower gameplay antithetic to fluidity in a rotation? Is having to wait between your cast/attacks the slower approach you want?
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i agree, I think that if the game were balanced and it was just about blasting faster and the zoom zoom, the CDR nerf would probably sit well. However, I feel on my sorc i am stacking CDR because the gameplay and rotation is janky and jolting, and it smooths it out. Stacking CDR is as much a band-aid fix for sorc’s poor design (looking at you defensive skills) as it is a means to increase dmg.
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I don’t use Prodigy’s Aspect.
Fire Wall can use Fiery Surge, Wizard’s Fire Wall, Aspect of Concentration, Assimilation Aspect, and/or Incendiary Aspect for mana regen. Those are just mana regen. You still have mana cost reductions to consider.
You have options. People are just too focused on Meta builds, that rely on multiple defenses with Cooldowns, which make Prodigy’s Aspect a good choice.
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Waiting for cooldowns doesn’t mean slower gameplay. It just means boring waiting gameplay.
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CDR affixes change is equivalent to ~1.16 times less frequent spells with cd when using wand + offhand and ~1.1 times less frequent spells with cd when using staff. That is assuming maximal cdr rolls on gear in all possible slots and no special sources of cd reduction (Elemental Attunement, Summoned Ice Blades etc).
Oh well, at lest my current sorc is only lightly affected by this change (novaless, teleportless, 2h).
Discusting that is CDR now, why couldnt you change the cooldowns for individual skills instead of smashing everthing which has destroyed and fun in this class.
Maybe you think buffing classes in lets say will the next patch notes in lets say and a month will make some sort of gesture, bugger off you suck
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It means you’re gonna get hit. The idea was to zip out and not get hit, it’s the most important defense sorc has, the only one I would say. You get one shotted anyway, that was your last line of defense.
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