Was having a nice conversation with BorgerCrunch before we got abruptly interrupted. So I am continuing that conversation here instead.
I apologize I wasn’t able to save all of what you typed out.
I agree with this to an extent, I just think the aspects add onto this is all. Even if you had, let’s say a sorc skill passive that turned their ice storm into a fire storm, the same could be done with an aspect. This I believe is their philosophy behind it.
D3 by comparison was all about changing your skills on the fly, pretty much whenever you wanted. D4 wanted to make it a more permanent choice, as is seen in the early days of the game. They’ve never left that mindset though when it comes to the skill tree.
Mostly in part because Aspects fill the gap instead. I also agree it gets to the point of almost being overwhelming. With so many aspects to choose from, a newer player making their own build may not understand what works best without a lot of experimentation. Which I don’t necessarily see as a bad thing, just different.
Think about how we have it now. It’s been over a year with the current amount of skills we have. New expansion actually didn’t add any new skills, Patch 2.0 did. 1 new skill for everyone that isn’t tied to the expansion.
Now if you’re already bored of the current skills, how long would it take you to get bored of any new skills they would come out with? See where I’m going with this? Again I’m taking an opinionated approach of what I think Blizzard’s philosophy is.
I think they are more willing to make more aspects and tweak current ones than they are to make more skills to add to the skill tree.
I’m not saying Aspects are better or worse, I’m just going from the perspective that I think Blizzard is taking. Playing devils advocate is all. The conversation you and I having right now, is one I could imagine being held at the table over at Blizzard.