[CC sucks] Way too much CC and lack of CC immunity for players is garbage

Has Blizzard responded yet to the overwhelming feedback that there is way too much CC in the game against players? You can be chain CCed forever with no counterplay. Players don’t have any kind of CC immunity. There are barely any ways to counter it, and the few that do are usually garbage like “Unstoppable for 4 seconds.”

People want to PLAY the game. This is an ACTION game. We don’t want to stand there for 5-20 seconds just watching our character totally unable to act. That isn’t fun.

There are too many mechanics in general that are anti-fun and just take you away from playing the game. Too much CC. Mobs that run away from you. On death effects out the yingyang. These are all anti-action mechanics that are suited for a slow paced strategy game, not an ARPG.

Please, enough of mechanics like this. Cut WAY back on the CC.

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When I first got the curative potion that gives you 1 second of unstoppable I thought that was going to be the answer, I bound it to my action wheel and gave it a keybind so I could hit it quickly when CC’d only to find out that you can’t use it while already CC’d, which does kind of make sense but come on… What is the point of a 1 second unstoppable potion if I can’t use it to break the CC? :frowning:

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I think most of the CC is okay, but there’s some that are extremely annoying. Like the dudes with two maces that chain stun you.

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The problem is so many players just want to maximize there damage output, the idea of devoting 1/3rd or so of their legos/stats to defense feels bad.

It’s much more easy to overkill nearly everything you look at instantly… and die every now and then to the one monster with 4 affixes, refuse to adapt, then complain about it on the forum… than balance out your build so that doesn’t happen.

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Agreed. Lots of people have posted about this too. Combat in an arpg should be fast and the cc spoils it.

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Sorry but this is crap. Some classes have orders of magnitude of an easier time dealing with this than others because of how insanely unbalanced the kits are.

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What class cannot deal with CC?

best thing to use for me atm is the eluding aspect. grants you unstoppable if injured during a cc. You’re going to have to sacrifice damage for survivability if you are pushing higher difficulties.

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Exactly.

Constant CC is completely antithetical to the type of game this is.

This is an ACTION RPG. We should be actively playing our character at all times.

Stuns and CC from major bosses, when used sparingly, are fine. But from the billions of trash we will kill? Absolute garbage.

And there are barely any ways to counter cc in the game, and the few that exist last for SECONDS at best. Its fun killing.

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Agreed. Somewhere along the line we forgot the difference between difficult and tedious. I want my games to be difficult, but not feel like a slog.
Running all over a map that you cleared 99% of to find an item to open a door, only to necessitate running all the way back.
Perma stun.
After death effects. I swear the vast majority of my deaths occur on a screen with no living enemies!
The rest of the deaths come via massive damage spikes - running through mobs, suddenly you get one tapped.
We want creative, difficult battles, not trash mobs that can’t touch you with an elite that can one tap you. Not endless fetch quests. Not sealed doors that require backtracking a cleared map. Not CC for days, spending most of a battle avoiding CC effects spawning under our feet.
But hey, at least the reward for slogging through this mess is horrible items bound to my account, and capped to my character level!

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People who have crap builds and don’t know what unstoppable is

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seconds??? as a druid I have near constant uptime for unstoppable, your build just sucks sorry.

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Ok, and 3 out of the 5 classes can’t do that, sit down.

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I think the only CC that makes my blood boil are those freaking Spider Webs that the spiders chain spit and keep me cc’d for a second or two every half a meter lol. It’s incredibly annoying as melee rogue. xD

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If you think there’s too much CC in the game then I think you need to work on your hand-eye coordination. Everything is telegraphed and the screen is hardly over-cluttered. Try turning off your damage numbers.

This is basic ARPG 101. Fast-paced, hand-eye, reaction time, etc. This isn’t going to play like a MMO dungeon or raid boss and it shouldn’t. I’ve played a Rogue, Necro, and Sorc to fairly high level content and never found myself getting CC-chained outside of my own mistakes in game play.

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You should be using shadow step + the extra charge aspect, to break CC as a melee rogue, if you’re not, well, there you go.

Yeah I know there are possibilities to get around the CC, but I prefer what I am playing right now without Shadow Step and clearing up NMD up to 60-70 just fine.
That not a big complain rather more meant to be a fun comment and to say that I hate spiders :smiley:

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Cc is fine plz quit complaining about every aspect of the game…they cannot and will not make everyone happy. Maybe this isn’t for you

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Personally I do hate the perma-cc I sometimes run into. Sure it’s easy to dismiss it and say L2P, work on your hand-eye coordinatioin, git gud. But that is not constructive.

My solution for now is to prioritize certain mobs. Like the ice shamans that put down turrets. Those are the biggest culprits of perma-freeze leading to death.

I also prioritize evade charge when it doesn’t gimp my damage.

And then there’s trying to train myself to use force move instead of the mouse left click, as well as try to stay on the move because I find that I frequently end up in positions where the left click does nothing. Literally nothing. I could be right next to a chest, and the left click doesn’t open it. But if I just move a little then click on it, then it opens. This happens in combat as well, except this time I’d not realize that I’m just standing there taking damage due to all the effects on screen.

Doing these things have vastly reduced the number of times I end up dead after consecutive CCs by mobs.

As to perma-unstoppable…that’s another whole long debate on game design and the danger of designing “must-haves” in combat.

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Yeah I learned that too, so I treat it like it’s an extremely VERY bad Free Action Potion from WoW classic and use it proactively before a heavy cc hits me. Since I got blood mist and I feel like I will still get a CC’d I pop it before blood mist expires to flee out.