CC 🄶 after 1.1.1

Definitely enjoying the increased mob density.

…but can we get some dimensioning returns on CC from mobs plzā‰ļø

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Dont get hit, simple

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4 different CC at same time rapid fire slamming you…bit hard to not get hit in tight quarters.

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I just died in D1 as a monk fighting a gold skeleton pack.
Sarcasm voice:-
I just wanted to ask if blizzard can make this easier, i had to load save and now i don’t feel strong.

Plz mob density is too high.

I like the density… but now it seems there’s at least one elite with every pull that has a CC affix… so we went from medium density annoying, to high density even more annoying, lol.

Also seems MoBs are much faster now, or is that in my head?

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While I like the mob density, they definitely need to cut back on CC. It’s a nightmare imo for solo players that dont have amazing gear (like me). Pre-patch I was doing well in Helltides…now it’s a struggle to stay alive cause of the constant CC and theres nothing you can do about it. Not to mention spells still dont work. For instance, blood howl doesnt work with druids still and sometimes you have to smash the keyboard to get it to work and with increased mob density and increased cooldowns on spells…its a disaster in Helltides now. Atleast for me and my druid.

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fair enough.

I was talking about diablo ONE.

:joy:

lol…completely missed that. Oops!

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Becareful what you wish for, you may actually get it.

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I noticed an abnormally long stun a few times in higher nm’s.

I wish they would add Black Deaths from D1 and Gloams from D2 into D4 :slight_smile:

good i like it.

But i am happy enough with current difficulty.

I like brutal monsters, versus power fantasy. :person_shrugging:

But mostly i want the rpg mechanics like search trap etc, items like fire gems and such, bookshelf searching, spell tomes.

Dungeons & Dragons Online still exists. Just saying.

rofl , D1 example but tells me about dnd why?

oh wait you think d3 is real diablo…i see.

ā€œBut mostly i want the rpg mechanics like search trap etc, items like fire gems and such, bookshelf searching, spell tomes.ā€ These are all things in DDO.

Some people to kill everything, some people like to die, some people like it in between. The problem is that once you hit level 50, there’s only one difficulty setting available with monsters your level.

How about we fix that by making all four world tiers playable with mobs the player’s level, right from level 1 to level 100? That way they players can actually choose the difficulty they want?

And they could even make WT4 really, really hard because players would be able to drop down to a lower world tier if it’s too hard and still get enemies their own level.

they are also in Diablo 1 :+1:

Throw in some Stygian Dolls and IM cursed Oblivion Knights.

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That’ll be season 9.

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If people are new to diablo ,they really need to play or watch 1 and 2 , and see that 3 is a fun game but is missing lots of neat features.

Not as deep a DND game but that was the roots, and they made it Realtime action, and toned down the strategic depth of a full DnD game.

Thats why people like me find D3 boring as a arpg, its a fun hack and slash.

I hate seeing this genre watered down, especially in Diablo. D4 got rid of identify.

Soon there will be nothing left. lol even d3 had that and bookshelf search.

Hate to leave diablo for poe, but they seem to understand the genre better.Hopefully by poe2 D4 will have improved.