Druid was the worst class in the beta in both damage and resource generation. In the slam its becoumes FAR WORST than everything ive ever see.
THis is the list of changes for the slam that well killed a dead class. By the way the only way to make druid viable at end game was to recover resources with luck hits. And now you wont luck hit anything anymore. SImple becouse its the class with the worst luck hit chance and no way to increase it, but the most reliable to it.
NUMBERS
They increased the the spirit regeneration in 1 point for Claw, 2 for earth spike, 3 for maul and nerfed 1 for storm strike.
By the way they nerfed maul range to from.
But this is a nerf because the passive abundance that increased the generation for 30 % with 3 points to 15%. AGAIN NERF.
Nerfed wind shear luck hit from 33 to 20.
NERFED pulverize overpower. Was every 10 s now its every 12.
NERFED landslide from 115 to 75%
NERFED tornado luck hit from 33 to 8
NERFED SHRED health gain from 2 % to 1%
NERFED cyclone non physical resistance from 20 to 10 %
NERFED earth bulwark luck hit in 20%
Nerfed hurricane luck hit 33 to 21%.
NERFED Wild impulse that increased cost and damage nerfed in 50%
NERFED Predatory instinct crit chance close enemy 9 to 6.
NERFED. Provocation stay in werebear form give next skill overpower from 15 to 20s
NERFED perfect storm cap stop, from 2 spirit to 1, and damage from 20 to 15%.
LITERALY every single skill got nerfed but pet active that’s well trashand high cooldown, and trample.