Why is it we arent past Diablo 2 in year 2023?
Why are you always greedy when it comes to inventory, I really dont get it.
We could without any problem have 3 times as big inventory in a game where loot are in plenty in all kind of forms.
The first step could be to remove gems and skulls from the inventory which takes half the space in a dungeon run. You could also make the option to salvage directly from inventory.
But destroying the flow of gameplay to need to go to town every single dungeon is just off. I dont stop and look at each piece of gear in the dungeon. I do that after i´m done.
We here have a very slow paced and repetitive game, which suffer from even more slowing down decisions, like a way to little inventory. If we even have to buy them with inventory gold is better than this. No matter what diablo game we play there is always inventory problems.
Please move on from the 90´s and give a prober inventory the game deserves…
I agree, it just feels like a complete time waster. The fact we can port to town and come back to the exact same spot defeats the point of having limited inventory space. Also adds the chance of crashing, getting stuck in loading screen or dungeon resetting while scanning loot. Unfortunately with everything costing a ton of gold to do, looting everything is the best way to make money. I feel like blizzard thinks wasting the players time is great gameplay.
I feel like they thought, “people complained that we strayed too far from D2, so let’s make it like D2”. So they did, and I wished they hadn’t.
lmao this is like an entire alternate universe. Which part of this game besides the art resembles D2? If you are trying to say inventory management, sorry to say it’s nothing like D2.
D2 has inventory management because it’s an old school ARPG, you have to plan out each step like D&D, hence the time spend deciding what to take with you and what not. No one loots everything on sight that’s just plain greed.
Now if you want to say “gem takes up space! That’s imitating inventory mangement!”
Well heck, even gems in D2 take up only 1 slot not 2. This is a flaw on the D4 dev’s part, not D2. In fact, there is ZERO inventory management in D4, everything takes up 2 slots vertically, there is no decision making, you don’t try to play “tetris” with your bag, nothing to manage. You just loot till you are full
lol ye there should be more bagspace, but that was the same in all off the diablo games lol, just go back to town, sell or break down and go back, is that so enoying to do lol
We really do need bigger inventories. They should move the character view as it’s own separate window and expand the inventory ui. I have a horrible feeling they’re going to monetize inventory convenience through mtx though, knowing Bobb-Blizzard.
You’re right. It’s bad game design. Here are some tips though.
Don’t pick most stuff up. Why? Because scaling in the game means the better gear is always at higher levels. Only pick up items you likely to use. If scared items are dropping don’t pick up rares. If ancestral items are dropping don’t pick up items below ancestral quality unless it’s a legendary.
Don’t store gems below flawless level. Only pick up enough gems for your current gear. There is no reason to upgrade gems. Wait to pick up what you need later on. Upgrade gems at higher levels.
Don’t replace your gear constantly. It’s a waste of gold and aspects. Get the minimum level of gear you need to handle the current level you’re playing it. Focus your upgrades around the 5-10 level marks.
Don’t sell stuff frequently. You level faster if you spend more time slaying and less time sitting around.
I’ regularly toss the bad items out of my inventory just so I waste less time in town. It’s honestly the best way to play. Don’t run back to sell garbage. Just toss junk out and keep moving.
At least you can complete a dungeon. Veteran Broodspider and Butcher is pwning my barb. I just avoid them all together now until my friend comes online.
I’m saying that it feels that way because it feels like they tried to make things more “hardcore” or something to appeal to those sorts of players without understanding why they liked those systems in the first place.
I’m well aware of how inventory tetris works (I’ve played D2 and other ARPGs before + a lot of Tarkov, which has the same mechanic oddly enough), and clearly this isn’t the same, but there is inventory management. It just isn’t fun or interesting. Instead of playing tetris, you just don’t pick the worst items up, or you toss the worst stuff out for better items when you find them, etc. It’s not exactly the same, but given the other similarities I certainly feel like that’s where their mindset was.
Not really. It just feels that way because of the things they said to entice D2 fans back, because they knew D3 is done. Very DONE. Game is no where similar to D2, you can even watch MrLlamaSC’s review, he is a veteran of D2 and that’s his main content. D4 is nothing like D2
Sounds like you are actually saying D4 is hardcore…? That’s a NO sadly, D4 is extremely casual actually. The itemization is design as simple as D3 for casuals. The skill “tree” is just a remapped D3 skill list. It simply resembles D2’s tree that’s all, nothing alike. Zero synergies, all reliance on external gear to make a skill decent.
If anything, i will say the same thing I said back during D3’s crippling death. The devs are clueless. I remember seeing others pointing out the same thing before as well, which is the devs don’t play D2 enough, they don’t understand the franchise and what made D2 special at all. You can’t just assume “Diablo 2? It’s all about loots and pinata right? Let’s just make skill aspects that upgrade them on gears!”. No, it’s already obvious it’s gonna be a real pain and very RNG base to even start forming a build. They simply take the “hardcore” part of D2, mesh it with the casual system of D3 and come up with this crappy “item power iz powerrr!” system. This is casual content, not hardcore.
Now if you want to say “game is hard so it’s hardcore!”. Well no, perma world scaling on all content is why it feels hard. It’s unfair, it’s broken. Nothing to do with D2. Tbh, D2 isn’t even that hardcore
I feel like you’re misunderstanding what I’m saying. I’m not claiming it’s like D2. If anything I feel like it’s more similar to D3, but it was as if they wanted to appeal to D2 players too, and so they made choices like this that appeal to no one. It’s like they tried to make it “hardcore” to appeal to D2 players but absolutely failed and just made it annoying instead.
I feel like D3’s itemization was even better than this. D3 might not have had extreme depth, but it’s legendaries were way more interesting and unique and half the fun of the game was finding synergystic items and builds and creating near game-breaking combos.
I’m not a fan of D2. I unabashedly prefer D3. But in this instance I feel like they’ve tried to appeal to both groups of fans and instead have made a game that really appeals to neither. It doesn’t have the wild legendaries/set/gem synergies of D3, and it also doesn’t seem to have the depth or hardcore aspects D2 players like. It has confused facsimiles of both that leave both groups wanting, with tacked on oddities like scaling and aspects that seem designed for drastically different reasons.
I’m not saying D4 is hardcore, or that it’s like D2. I think they wanted it to appeal to those players too, which is why the game feels so confused. I hope that makes sense.
It’s not as if. It’s because they wanted to. They know D3 is a flop when it comes to enticing the original D2 fans. Of course they know, D2 fans had been complaining on the forums the same way we are doing it now because the game still doesn’t resembles the franchise that we played and grew up with.
I am not saying the game needs to be a D2 clone, even PoE isn’t a clone. It builds on the ideas that work and rearrange, tweak and add their own twist in. And it works. End of the day what D2 fans want is a good class building system and good itemization. Nothing to do with diffculty, and gates. Because what do D2 fans play every start of a new season? A new build. To simplify it what people enjoy is the build and theorycrafting, not the farming really it’s just part of the process and even 300 baal and cow level runs gets old.
D3 failed to provide any of that. Build paths are linear, capability to do decent damage tied to set gears which is literally just legendary aspects here really. Just in a different form, in separate pieces. Perhaps you enjoy that i respect that, but personally I hate such restrictions. To each his own. I don’t even want to get into the high number multiplier trizillion damage fonts. It’s just stupid, maplestory level kind of stupid. And now D4 is basically doing that again.
It’s because they want as much money as humanly possible. It’s in their best interest to design a game that appeals to everyone to maximize profits. But they failed to do that, sorta. Or that’s how it feels to me.
While you grew up with the game, many people grew up with D3 too, you know? That’s why I’m here beside you complaining lol.
You say that what you want is a good class building system and good itemization? D3 players want the same lol. We play new builds with new seasons too. Build paths might be linear and simplified via runes, but much of our builds are in the gear itself rather than a skill tree.
So (and maybe I’m wrong here) but it feels like the biggest difference in mindset is that you want character options originating from your character progression, while I want build changes in the form of gear. Would you say that’s accurate? If so, I don’t think it’s impossible to find that middle ground somehow, fwiw.
You aren’t wrong when you say it’s similar to legendary aspects here, but the difference being that D3 legendaries were actually fun and interesting. D4s are pretty lackluster and uninteresting imo. Maybe that’ll change with set items, but rn I’m unimpressed.
Not really actually. Because in D2, there are builds that relies on certain specific gears as well, without said gear that niche build isn’t near anywhere close to workable. There are also set items in D2, it’s not unique or new to D3. Actually just look at uniques in D4, these are literally what we had in D2. D3 had close to nothing that resembles these.
It’s all because of how D3 was already a warped twisted lazy version of D2, hence D3 fans assume we dislike everything about the game purely out of spite. It’s not that at all, it’s just that things weren’t done right. bLizard chose to go with the lazy approach and half S stuff in D3, that’s the problem. A good ARPG is complex and indepth, you can’t just slap some “power level” and be done with it like an MMO.
Bottomline is, D2 fans are “greedy”. We want “everything”, skill building, gear building, gear crafting. As long as D4 doesn’t have these packaged as one, it’s nothing like the franchise we know. In case you think I am just BS-ing, yes that’s how the game was. Or just look at what PoE has to offer since it’s the cloest resemblence of what a modern day D2 is.
I pick up the other stuff to make materials, there is a use of it all. And making a good chunk of materials will also help other characters you make.
I like to be prepared and while this game is very slow I like to pick up all I come by, to save time for my next character.
So yes I think we need more inventory. Not all rush to endgame and skip all before that point. I dont.
And tbh I don´t even think ill ever reach 80+ because if the bad experiense and slow paced gameplay. So I have then completet all renown and make a bank of stuff, to not suffer too much on other characters. But thats an other story.
Uniques in D4 are basically just normal legendaries in D3, just there was no division between the two.
I have no response to this. There’s so much generalization and opinion that I can’t say much beyond that I disagree. It’s your opinion that it was lazy, while I feel that the majority of changes were vast improvements. We can agree to disagree.
Idk. I’m not a fan of PoE either. I just want D4 to work on introducing some of the QoL D3 added, balance the game a bit better and fix the scaling craziness, and make the itemization more interesting (which I think they’ll do with the addition of more uniques and set items).