There are 6 possibilities;
- Werewolf Attack speed
- Rabies Damage
- Trample Damage
- Lacerate Damage
- Werewolf Critical Strike Chance
- Werebear Overpower Damage
Can you split them to Werewolf’s and Werebear’s? It’s not fun and it’s not funny at all.
There are 6 possibilities;
Can you split them to Werewolf’s and Werebear’s? It’s not fun and it’s not funny at all.
oh, thats indeed a lot. i thought the tuned every manual down to 3-4 options. 6 is definitely a bit extreme
They did mention they were planning to make the majority of the recipes have 3 affixes rather than 4 or more. Obviously there will be exceptions, but this one definitely needs to be split. Hopefully it’s in the works for S6.
It shall be done in S5!
your earlierst bet will be the mid season patch, which due to the short season, is going to be rather soon (tho, who knows, maybe there isnt even going to be one at all)
Was just thinking this sadly. With the PTR coming up, there’s not a lot of time left to do much for this season. We just got the exp/gold buff and the goblins are coming soon. Usually that’s reserved for mid to end of the season with no updates.
Wow 6?!
I had no idea(haven’t played Druid for quite a while)
I think that 4 should be max.
3 is ideal but a 4 here and there wouldn’t be terrible.
But 6!
edit: that has to be an oversight.
Does any other Class have a 6 recipe?
ya should be a werebear one and a werewolf one. 3 affixes each would be nice.
Another Temper Recipe [Storm Augments] has 5 possibilities
Seem dev never played Druid.
Devs clearly havent tempered anything they couldn’t replace in 30 minutes. Its an annoying and stupid system when loot is common, but its bearable because of that fact. Once loot become rare, tempering just makes the game miserable.
I would really like some time alone in a room with the genius who pushed out this sytem…
Clearly the Druid is the in the room…in regards to Tempering of course.
How a 6 Manual and 5 Manual are on one class?
This one is really unnecessary imo - in any manual, as a Temper etc.
PTR Season 4 I first saw this. Couldn’t figure out what on Sanctuary it did until It dawned on me.
It’s already 6 seconds(or so my Druid on S4 PTR had it at) and incredibly easy to keep max stacks up.
Blindly put this temper on an item or 2 and had 12 Second duration.
Lemme tell you: Game. Changer. That Temper Affix!
It’s funny these two are also in Natural Magic Innovation utility temper manual. I guess they really want people to get Lightning Storm duration.