Can you fix the damn Pit density?

It’s supposed to be speed content, right?
A timer, switching glyphs from nmd to pits.

Why do I have to run around looking for small monsters, even oftentimes run back to the first level, because density/map size is retarded?

I haven’t had this issue in Season 5.

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You can do nothing with this…Blizzard wanted reinvent wheel and instead making Greater Rift like in D3 they created total boring crap.
Even if they want copy/paste Greater Rift there is not META system in D4 :rofl:

Just make sure to clear all the mobs has you move though the level. Doing group Pit runs I noticed that some players tend to rush to the portal leaving plenty of enemies behind. There are even dungeons that allow you to directly port to the Boss from the first level if you clear everything.

Pit = GR. They are both equally as boring. Thankfully there is more to do then GR till your eyes bleed.

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I had to go back to floor 1 today just to kill one single little goblin! It’s comical.

The majority of the pit levels are very small, very linear, with one short branch and a loop that should be explored in full as the back corner generally has a pack with elites. A couple have small side passages (the cathedrals) and some are a bit more open, like the wilderness and temple. But by and large, just kill everything.

You’re not speed-running to a location, you’re speed-running to kill monsters.

So just…kill monsters. This is a you problem 100%.

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Never had this problem. Not once i had to go back, just kill the damn stuff and u will be fine

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Always make sure that you choose Subo as your merc so you can see the mobs on the minimap. Also make sure that you not only rush through the monster groups like a lightning. You have to kill them. (sounds obvious but… you know in the heat of the battle… look at the subomaphack. no points visible? good. monsters dead)

If you dont want to use Subo. If you see a group of enemies having the shield buff, theres always another elite group nearby.

As I said the whole point of Pits is to blast through them, not stand there and kill 2 normal mobs. NMD are for that. This is the sole reason they switched those around.

I make my statement because before this season, I have never had this problem.

Happens to me too at least once or twice every 20 pits. Frustrating AF.

Please remove all maps with peninsulas lol

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No, the point of a pit is to kill monsters until a portal opens.

It’s fine to leave a couple here and there but again, if you are constantly hitting the end without a portal, you are doing that to yourself. Slow down and kill things. There’s an elite pack every 20 feet, you’ll be fine. What is really going to waste more time, killing a few extra mobs as you go, or having to backtrack to find them?

Not really the reason.

In any case, pre-VOH pits were about farming efficiency, so a lower level one could result in more mats in the same amount of time as a higher one that took you longer.

That’s no longer the case. They are specifically about leveling glyphs now, so you are going to have to accept that in order to do that effectively you will have to play some slower pits.

lol you were not there on pre beta and beta hahaha density was near zero…Atm i find it very high!

I played with my bud in S4. He had been away since game launch and we were running pits one day and I just saw him zooming away in front leaving pack after pack untouched.
I asked him what he was doing and he said trying to get to the end of the dungeon as fast as possible… it then dawned on me that he thought it was a race against the clock in distance instead of mobs killed LOL.
OMG… I was lmao so hard as I explained it to him. I guess it was an honest mistake but damn was it funny.
Maybe some people out there are falling under that assumption too?

Edit: That being said, I would not mind more density.

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We are not going to agree. They switched NMD for Pits for a reason and you are not supposed to look in every corner of a Pit level for some small mobs.

Pits need at the very least a third level. There were a few times it felt like I had to kill every mob in the pit to spawn the boss, including going down dead ends to find them.

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I can respect the level-headed response, and I mean 100% you are more than welcome to dislike the way pits are designed and implemented. But, myself and at least a couple of others have pointed out that the reason you are having issues getting the portal to pop is that your expectations of how pits should work do not line up with reality. By all means, petition for QOL changes, as your subject line does; I’m all for that. But the answer to your problem in the current state of affairs has been given.

Don’t concentrate on killing only the elites. Kill a fair amount of the trash mobs along the way and you’ll be fine. Skipping all the trash is what is causing your problems. And no, don’t go poking into every corner to find the smaller trash mobs, just get the ones you run across.

Been doing season 33 on D3. Occasionally it’s a bad rift map & I find myself curling my lip & thinking “where’s the gd density?”. This happens maybe every 5th time, usually only on 1 floor (oh right - there’s real floor diversity in D3, imagine that :dizzy_face:). Anyway, point is, every 5th rift or so, usu just 1 floor. Pit sucks.
.

Indeed I’m a casual, but here’s what I’ve left to do in the season:

  • augment my gear (haven’t run a single Echoing Nightmare yet)
  • fill in the Altar (about halfway)
  • assemble the Staff of Herding
  • track down some ancient puzzle rings
  • farm the Hellfire recipe
  • master a Set dungeon for season journey
  • complete 3 Conquests (probably Cow level for the Avarice challenge, & idr what the other 2 are… possibly more Set dungeons, I’m assembling various sets anyway)
  • probably respec twice for the hell of it (they have this new tech called the Armory, it’s amazing)
  • power level an alt
  • and then eventually settle on a build for GR pushing… which might be a different class. (Oh right - there are multiple classes in D3, weird.)

That’s hardly “GR till your eyes bleed”… Also, I’m reading that Dark Citadel was fun for a week but it’s one-and-done once you get the cosmetics? Idk if true, but Kek.

It would have to have been fun in the first place.

Ah, to each their own, but one try was enough for me. Big boring rooms with some trash mobs to kill and a couple treasure chests; “co-op” elements were “stand on a switch so the other guy can go through a door,” lazy and uninspired; puzzle elements were “do this quick or you die” (actual death timer) and “collect a bunch of crap then click on a thing.”

First boss seemed more promising, there was some phases, portal hopping, but then there’s a ghost phase with some clickables and presumably a burn down of the boss and I could do all of that with my friend but still died seemingly to a death timer, as it was on-screen, but if it was the timer, it was literally seconds allowed. So either a mechanic I didn’t grasp in the short time I had, or bad design in a death unrelated to the thing that’s literally telling you you’ll die.

In any case it was boring and unfulfilling enough that we gave it like three tries and just stopped bothering. Haven’t even looked it up to see what I was doing wrong.