Can we plz get loadout like in d3?

can we get loadout plz ? we just pay the 9m or w/e to change loadout vs 45 mins to rec skills gear and paragons :))

5 Likes

Make it cost 90 million per use instead, then I’d be okay with it (if and only if each patch also adjusted the price for inflation).

Better yet, add a more impactful cost than gold.

Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?

Seriously why do people want to make the game more of a time sink? Why do people want to spend other people’s time?

You don’t want loadouts? Don’t use em. Let other people have them.

7 Likes

You cant in any meaningful way design a game with that philosophy. Game rules are for everyone.

It shouldnt be a time sink. It should be a balancing point to offset the value of respecs.
Imo the best respec cost system is one where there is no direct cost to the respecs, allowing you to respec 1000 times per hour if you want to. But with a cost in power.
Like; if you respec, all skills go back to a base power lvl, and you need to “train” with them to unlock their full power. For example all skills might deal 50% dmg, give 50% defense or whatever else they do.
Using these skills, over for example 10 hours (of active play, not just logging out/afking in town), slowly increases them back to max power.

Best of both worlds; people can respec as often as they want to, but respeccing is not the optimal way to play.

1 Like

Your first point makes zero sense.

There are myriad things in this game that a player has access to and can choose whether or not to use. The ability to do X is not an obligation. My access to load outs has no bearing on your diablo experience.

The rest is “games should be chores” mindset, I won’t engage with that.

3 Likes

Make it cost 90 million per use instead, then I’d be okay with it (if and only if each patch also adjusted the price for inflation).

sounds retarded, blizzard hire this man

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A game loses all meaning if you can just do anything you want.
If one person can decide to get a Unqiue Shako at lvl 1 by talking to an NPC, while the droprate normally is one every 1000 years (no matter how stupid we might think that droprate is). Or if you can chose to walk into Uber Lilith and click a button then she finishes herself off. Or clicking a toggle in settings that gives me 100% cooldown reduction.

Cant design a game with no rules.
We can disagree what the rules should be regarding respeccing, but the “just let everyone do whatever - if you dont like it dont use it” is not a solution.

1 Like

That’s breathtakingly hyperbolic - free Shako vs loadouts. Assuming Shako is BIS you are markedly weaker for not doing this.

Loadouts do not give any power, they save time. Real life, finite time. Every time someone respecs they are closer to dying with nothing to show for it.

If you make the loadout instant but encumber spec swap with a multi-hour gold grind equivalent, it’s the same problem. Time spent on what one doesn’t want to do to enable them to do what they do…ie try a new build.

How any player would willingly advocate for non-play time sinks is mind boggling to me. Is there nothing you’d rather do than manipulate menus and / or watch and read other people manipulate menus? Do you enjoy a game more when there’s less player choice?

“But choices should have consequences” they do in deaths, progress plateaus, etc., what more does one need? To obviate dozens of hours? What is the benefit to the player when we do that?

3 Likes

Constant respeccing is a lot more powerful than Shako.

Free respeccing reduces meaningful player choice, by making one choice better than the others.

Also, going through the menus is not the issue. I am all in favor of removing tedious UI stuff. Save your build if you want. It should just be way way costlier/limited to change to that saved build.

Respeccing should be free and easy in an ARPG. Loadouts should be a mandatory feature in modern games - no excuses. Theory-crafting and trying new builds with different skills and loot is where the fun is in games like this.

Which is part of why D4 is no fun at all.

6 Likes

So if i want to run some T100s with some friends then go do some PVP i have to reset all skills to lev 0 ? makes no sence to me M8

2 Likes

A lot like LastEpoch does it and that game seems to do some things really well.

Imo all characters should have a PvE build and a PvP build by default, with the PvP build automatically activating when entering a PvP zone. With no manual ways to switch between them.

Simply because PvE and PvP essentially are different games. To encourage people to participate, it makes sense to let them do both separately from one another.
Outside of that scenario though, yeah, the skills should reset to 0 if you respec between different activities.

Indeed.
I am not sure how it does it, but people have told me in the past that it is similar.

And yeah, Last Epoch devs seem to be the best in the industry right now, when it comes to designing features. Whether it is actually fun to play, I dont know yet. Really looking forward to its launch. Their ideas pretty much always seem to be great.

Yet another quality of life feature Diablo 3 had that Diablo 4 absolutely failed at implementing.

It doesn’t have to be free. You could pay for the load out slot or a gold fee that is calculated by the point for each change.

2 Likes

Exactly. Slot should be a 1 time cost. Who cares about ER. Considering the game is balanced around Seasonal play, you are going to have to regrind those Loadouts making it really only an effective tool once you hit WT4 and would otherwise be looking to experiment and contemplate leveling an ALT. Having to level a character of the same Class in Season just to even try another Build is really, really, dumb and tedious.

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Shadout’s enjoyment comes only from making other peoples playtime miserable

Any kind of QoL that you propose, he will be against it

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Its an old school mindset. There was a time when non play timesinks werent a big deal. It was back in the day(early 2000s) when talking online with an avatar was a big deal. People would log on to WOW and sit for hours just chatting in town and didnt mind high cost respecs. What these old schoolers dont seem to realize is times change. New World learned this the hard way by releasing a modern MMO with no mounts and no dungeon finder. Turns out players are no longer willing to stand in town for 45 minutes to an hour spamming lfg or long foot hikes for one quest. Players dont have numerous hours to waste anymore doing unfun stuff. Loadouts wont harm this game in anyway so I have no issue giving players who want try different setups a QOL feature that saves time.

2 Likes

Definitely not true :slight_smile:
Just the bad ones.
But free respecs is not even QoL, it is a different game.

Because if you change your loadout and build to something you (don’t) want to play.

The game will drop the gear for the build you (DO) want to play.

Wait until season 12. We have microtransactions to worry about.