With the addition of all the new boss parts already sharing a space with the tab for potions and sigils I find it’s way too crowded now.
I need to salvage after every NMD it seems, if I even want to keep the slightest selection of potions as well.
Thanks.
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There should be a Seasonal Tab for Player Inventory (Consumables, Aspects, Quest → Seasonal).
There should also be a Seasonal Tab in the Stash.
That’s pretty much it.
For the Elixirs and Sigils… You don’t need many NMD Sigs. The top row should suffice. You’ll get so many that they’ll fill up the tab quick. Have to keep salvaging(which is kind of the point of their design).
In the meantime - The elephant in the Stash/Inventory room: Why do we only have 22 Slots in Aspects Tab and not 33 
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or better yet
boss summoning materials should be… IN THE MATERIALS STORAGE TAB not in a god damn inventory taking up space.
not only would it free up space, but there would be absolutely no possible way to dupe them. and it would make them account bound too, which is what a lot of folks are asking for.
6 Likes
I think it’s weird sigils don’t have their own tab already but yeah, the summoning materials don’t need to be physical items either.
But there are a lot of weird ux choices. Like, why can’t I look at my vampiric power tab when I have my stash open? Sometimes I want to see which Pact items I need to get out! I can look at other tabs then. Why not this one?
but teh turding n teh ecnomnomy?
what will the tycoons and exploiters do!!?!?!
The quest items should not use a tab and its waste of space, that alone could had let us use it as a sigil or potion tab.
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I agree we don’t need many sigils, but I also do not want to constantly go back and forth the Enchanter every 1-2 dungeons. So many drop on the ground too randomly. They share elixir room too which doesn’t help.
THIS THIS THIS
Been wondering exact same thing since game launched.
Intentional. Blizzard WANTS you to waste time in their game, similar to how casinos operate. It should come as no surprise that Hell Tides drop an odd amount of materials when the summon costs fall outside of what you get. Forcing Inventory micro-management means you must spend time doing house-keeping in the game. Not having auto-loot or QoL features like having Pets that sell in town or being able to Salvage anywhere is ALL INTENTIONAL. Having World Bosses spawn at specific times and Hell Tide events only happening at certain times is intentional. Having Season Passes give you Platinum just shy of buying the next Season Pass. Pricing items in Store that require just over thr bundle of Platinum you can buy, or giving you a leftover surplus that you feel compelled to use (but it isn’t enough to really get anything good).
Oh no, these are all just coincidences not carefully orchestrated manipulation preying off human behavior. Nope. Microactiblizzard would NEVER do such things.