My issue with tempering is it is YET ANOTHER collection. It is too static, stiff, and predetermined
I mean picture this: in S4 all of us have the same:
- Codex of Power
- Tempering manuals
- Uber uniques
How much more stiff than that can things be ?, imagine if Temper manuals were instead an individual drop with much more randomized stats, i.e. stuff like:
Resilience package (1)
Life per hit
Barrier generation
Armor %
Damage reduction while injured X%
** Rolls: 3
Resilience pack (2)
Fortify % [10-15]%
Life per second [130-175]
Equipped aspect of Assimilation gains [25-50]% additional Fortify generation
**Rolls: 2
Resilience pack (3)
Fortify % [20-30]
Life per second [75-125]
Bonus fortify generated by Bash [15-25]%
**Rolls: 7
Resilience pack (3)
Armor % [5-12]
Max HP [800-1200]
Dodge % [6-8]
**Rolls: 1
Destruction package (1):
Basic skills damage increase [33-70]%
Mastery skills damage increase x[25-40]%
Critical hit chance [7-12]%
Conceited Aspect gains [75-125]% damage increase
Rolls: 8
You get the idea
The problem is people are “but we’re gonna hoard stuff in stash again”… Well yeah, convenience and quality of gameplay aren’t really friendly to one another, have to take the bullet there
Some thing it’s possible to find a fine line between the two, I’m more inclined to think that if we want to have a good and quality game should give up on conveniences. And I’m inclined to think even moreover the following - all convenience does is giving a better outside look while adding a portion of “exhaustion” to the game (prolonguing and elongating hurdles)
Regardless, “collections” are a bad design… They pile up, never fail (or if they do they have a built-in mechanism of failure and people will - predictably so - complain about it)… And on top of it all makes the game feel like a long series of “archivist campaigns”, i.e. chores
Need dial down on that and make RNG take over better (make that moment of excitement come from something more unexpected rather than being predetermined, and relatively reliable, sources of power)