Trying to plan out my Barrage Rogue in the planner. Rogue has so many toys now. I don’t have enough skill points. I guess I will have to get some of the passive from tempering.
Was looking at my Barrage build again and in a non-poison build, Crown of Lucion is stupid easy to solve with Skyhunter. Ring of Starless, Skyhunter, Combo Points and never ever running out of energy. Dont even need Starless tbh. Man marksman skills is just easiser to theorycraft.
thinking about starting flurry
The new version of CoL got nerfed, didn’t it? I am running poison imbuement for resources generator. Also need to test Skyhunter VS Windforce. Skyhunter is perfect for precision. Windforce has + damage to crown control enemies but I don’t want to run close quarters combat. I am not good at theory crafting. I need to go in game to test them out.
Unless changed in live Season 5, Windforce unique effect doesnt boost poison imbuement and anything that isnt Barrage. If they changed it AND THEY SHOULD. Then yes Windforce is great for Poison Barrage and CQC; otherwise I might consider using a regular bow tbh.
Crown of Lucion did get nerfed but at the end of the day its 75% damage mulutplier at the cost of making Barrage cost 75 energy. In a combo point precision build, Skyhunter is giving you 60 energy every time you cast Barrage (unless using condemnation 2 proc average). So the likelyhood of running out of energy is small. With Starless ring and Combat glyph, with or without condemnation, Combo Barrage is never worried about energy.
You are right. COL is awesome. I pair it with Skyhunter and resources is not a problem. I don’t have a high level Windforce to test yet.
Glad your enjoying it. But do note, the another helm that competes with COL in Combo Precision builds is Cowl of the Nameless due to Trick Attacks.
In my first impressions havnt been motivated to play the season that much opinion a good Cowl is generally better in every mode outside of PIT and maybe high level Infernals. If you are the type of person that wants to push PIT as high as possible and dont mind resetting to find a boss that has mobs with it, Cowl will also beat COL there.
The gap is not that huge though and COL is the better great allrounder for Precision. But just thought you should be aware in case you want to carry around two helms or are willing to deal with Cowls negatives agaisnt bosses that don’t have additional mobs.
I used Cowl in T3. I will have to wait till I can fight Duriel to get a Cowl. Thanks for the tips.
Heartseeker still good
Yeah, I used Heartseeker till T4 then 925 Skyhunter dropped.
T8 horde with Andariels barrage is a snooze fest.
Killed council in 70 seconds.
Hey man, how’s Season 5 treating you? I’m running Andy Barrage, and I feel stronger than I did with Heartseeker in Season 4. But I still can’t clear the pit I beat last season. I was really hoping to clear 150 for the title, but it looks like it’s still out of reach for me this season.
I’ll type lengthy paragraph later when I am not lazy as I have a bulk of thoughts. Andy is great but I do think that Barrage LHC needs to be nerfed. Given the Pit changes, I don’t think 150 is feasible outside of highly optimized S tier builds and fishing for the absolute perfect dungeon and boss. Pit 120-135 is going to be most people’s caps that play S Tier builds imo.
I mainly played Grenades this was my thoughts here:
Per link a good chunk of my time was playing with Andy which performed extremely well. I do not like that anything on Rogue involving lucky hit you are better off going with Barrage and think either the LHC or the procs need to be toned down.
Overall, I think Rogues are in a decent spot where only Inner Sight, Cutthroat, and Ultimate need some tweak. And of course making unique like WindForce and Eaglehorn worth using.
Rogue expansion changes seem a bit straightforward and even more conditional but overall, variety in rogue class on my intial reaction is that its pretty damn nice.
All of the Key Passives seem viable. With Death Trap looking to be a strong Ultimate, Exposure will see some usage. Victimize will potentially be good for Arrow Storm and maybe Andrael builds. The new Passive is primarily for Poison Imbuement builds and can work with Arrow Rain as well.
Ultimates are looking great…except for Shadow Clone. As I stated before, I rather just give me damage or a small chance to double cast any attack. As it stands, its too wonky.
The majority of Basic and Core Skills are looking to be a good spots, but I am suspecting Forceful Arrow and Penetrating Shot to be relatively unused. I personally would swap the Enhanced versions of Heartseeker and Forceful Arrow for better balance.
True Sight is now a bit spread out. I like it…but its still not that great imo. With them wanting players to wear 3-4 Unique’s, a conditional x30% has ALOT of competition and will probaly lose more times than not.
I am skeptical Grenades are going to be doing much unless the Explosive Glyph is silly. The exapnsion gave Grenades more tools to put out Grenades and more ways to drop Grenades…but I don’t see grenades getting what they really need. Damage.
Dance of Knives is interesting, I assume with its aspect and Combo Points its going to work similar to GoD DH, where you rev it up with a basic skill and then spin as long as possible. Not impressed or understanding why I would ever go for Methodical Dance though. Even in a Grenade build, you want to be doing things that isn’t spinning…unless the skill has a nice LHC for exposure.
Overall, I think Rogue will have some very nice builds in S6.
Edit:
In regards to Pitfighter’s Gull, x33% Crit Strike Damage is solid and the potential to be healing 30% to 50% of your HP per second while in the cloud is pretty nice.
So, I guess spin to win for leveling. Then, we will figure out a new meta at max level.
Yesterday i switched from victimize heartseeker rogue to Andariel barrage rogue. For me the andariel rogue is absolutely no fun.
Heartseeker Rogue:
I like the easy gameplay of the heartseeker rogue. Pressing one button lets me pewpewepew. Adding beatsfall boots i dont run out of mana. Noone likes running out of mana. In addition to the fun i dont have to imbue my skills every few shots. Thank you coldclip aspect. I love you . This is a very comfortable mainattack and you can totally focus on th fight and look at the monsters.
Not having to imbue all the time makes more space for some other nice skills like deathtrap, etc… Most fun no stress easy build. Me like.
(with Shako, Tyraels Might and Doombringer equiped nothing can harm you)
Andariel Barrage Rogue:
I dont like the rotation thats needed to keep this build going. Starting from pressing the imbue skill every 6 shots. You also have to activate the poisontrap each time and shoot the popping up totem when you want to let hell lose. Dont forget to press the healbutton every 10 secs too. And yes, deathtrap should also be activated. Then you can happily pewpew everything down. Then you run to the next mobs and repeat this rotation. It would be more comfortable to have a “posionclip” ascpect so the mainshots are always poison imbued. For me imbuement pressing is no fun.
(Thanks to the healing of Andariels Visage, the defense of Tyraels might you are pretty invulnerable.)
With both build you can bath in Duriel Poison, you can shower under the falling rocks too.
As much as i like the barrage shots (not shooting against a totem… thats awkward) i still prefer the Victimize Heartseeker rogue.
Do you like the rotation and the imbuement management of the Andariel Barrage rogue?
Im still running IH7s with the Andariel Barrage rogue. I want to get used to it. I put so much effort into getting the items i cant just stop now.
I have been running Andariel Barrage but lately I switched to Andariel Puncture but also Flurry. My damage source comes from puncture. I am only using Flurry to teleport to enemies. It is very similar to heartseeker and gears are very identical except for the 2H because you want chance to cast twice on Puncture.
Agree, Barrage gets bored fast but it’s the best build in Infernal Hordes. I guess switch after you get all the materials you need.
Assuming no major changes after the PTR (lol), I expect the same top Rogue builds to be performing at their current levels, just with tweaks. What will be interesting is where Cutthroat and Ultimate builds will end up and in what form in the new meta.
I just looked at the Andariel Puncture build and the variants of it. That looks like fun. I will try it out too.