The aspect that deals burning damage while berserking needs a major buff it deals 870 flat damage in a very small radius every second. The radius needs to be at least doubled while the damage improved. Right now it’s worthless against any other aspect.
It needs to also have this effect:
- Converts 100% of Fire Damage to Physical Damage
The Physical Damage should scale from all sources. This would also provide a synergy with the Hellhammer as it would convert the Fire Damage on Upheaval to Physical and cause that to scale to respectable levels so it is actually worth a crap to take it.
Andariel’s Visage should Convert 100% of Poison Damage to Physical Damage also in the same manner.
When I first saw this aspect, I thought it was going to be splash damage.
Very disappoint.
I find it very strange that the flat damage aspects don’t scale with or stats. Non scaling effects was a poor design lesson learned years ago by game devs. This is so obvious everybody that actually plays games would have immediately noticed this was a problem during playtesting.