Build balancing

Hello Blizzard Team,

I have been a Diablo player for many years and a passionate fan of the franchise since Diablo II. I understand the importance of meta builds in ARPGs, and I am not against them at all. Meta builds are part of what makes the genre exciting. However, I believe Diablo IV would greatly benefit from more attention to overall class and build balance.

Many players truly enjoy creating their own builds from scratch. We understand damage multipliers, synergies, item farming, and the mathematical side of ARPG mechanics. But sometimes, even when a custom build makes sense on paper, the current balance prevents it from being truly viable in endgame content. This creates the feeling that every season becomes too repetitive, with most players using the exact same builds.

Right now, for example, around 90% of Barbarians in Torment XII are playing almost identically. Meanwhile, classes like Spiritborn feel weaker than they should be compared to other top-performing options. A better balance pass could allow more builds, more classes, and more creative playstyles to succeed in high-level content.

I believe this would make Diablo IV feel more dynamic, personal, and exciting. Players would feel encouraged to experiment, create unique characters, and develop their own identities inside the game instead of simply copying internet builds every season.

As a long-time fan who continues to support the franchise, I truly hope future updates can move in this direction.

Sincerely,
Jonathan Magno

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