Bugs and Problems with the Necromancer

  1. Decompose
    Decompose says in the tooltip that it generates a corpse every 2.5 seconds, but only does so every 5 seconds.

  2. Sever
    it is hard to verify but pls check wether the improved damage through minions actually happens because it doesn’t feel like it. also the legendary aspect that should link it to Blight doesn’t seem to work correctly. a few hundred crits should at least get me one blight if it really is 10% on crit.

  3. Bonded Essence
    it says “every 5 seconds” but the heal seems only to trigger after the effect ended. i would actually prefer something like 10%/second

  4. corpses
    sometimes corpses aren’t usable, just disappear and similar cases

  5. Death’s Defense
    there are definetly cases where i saw a single attack take away more than what should be maximum or even isntakill pets.

also i would recommend to improve minion scaling by a bit. from 30% maybe to 35 or even 40% and we definetly need a skill to control the pets. maybe link it to decompose.
I would also move the golem away from the active skillbar and make him automatic to free up some space in the action bar.

Edit:
Some addition:

Minion AI
They sometimes target invalid, irrellevant or shielded enemies. They also practically never focus, sometimes just stand around or run around without doibg anything

Taunt system
When taunting enemies with the golem they attack him for the taunt duration, then pick random targets. The whole taunt-system and when something attacks smth is a bit confusing.

Scaling suggestion
Some people talked to me and said maybe there could be scaling introduced to minion stat-scaling. F.e. starting at 30% but climbing towards 40% or more when leveling.

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