Been seeing other users report this issue, decided to go a bit further.
As of now there are some glyphs and passives on the paragon board that don’t behave like they should, or flat out don’t work at all.
The two skills I tested (since I actually use those in my build) are Blight and Corpse Explosion with the blighted upgrade (change physical to shadow damage)
The thing problem/bug with those two skills are: when you take shadow damage, the first hit of blight increases, but also the shadow damage over time (2 part of the skill) increases aswell. Meaning that increased shadow damage both direct damage and damage over time. But when you look at Blighted corpse explosion, the damage doesn’t go up.
The second problem is that when you take increase shadow damage over time, the 2nd hit of blight (the pool left on the ground) doesn’t go up in numbers. Meaning any source of shadowdamage over time, has no effect on the second part of that skill. When looking at Blighted corpse explosion, it also doesn’t change the damage.
This was tested with the Scourge glyph (increased damage over time) and the Darkness glyph (increased shadow damage)
The only thing that scales Blighted Corpse Explosion, is physical damage, which is in direct conflict with the tooltip, clearly stating: corpse explosion changes into a Darkness skill and now deals shadow damage over time.
This means that any form of shadow damage over time actually does nothing for the shadowmancer builds. So that means that a good portion of the Wither paragon board is useless, that the Scourge rune is only good for it’s additional bonus effect, and the only way to directly increase Blighted corpse explosion is to get physical damage increase, which is dividing your dmg sources even more. Since physical doesn’t buff Blight.
Can’t post a link it seems, but screenshot are on imgur: h ttps://imgur.com/a/dTcwedI