I encountered a bug while playing a serpents lair nightmare dungeon.
Before i had killed all the animus carriers for the first phase of the dungeon i was killed by the butcher, but respawned behind the barrier that i needed to collect the animus carriers for. i killed 1 ward of eyes before realizing that the dungeon still wanted me to kill animus carriers so i died and was respawned in the correct area again. after completing the first phase normally i went back to the ward of eyes but since i klilled 1 before i couldn’t finish the quest of killing 3 so there’s no way of finishing the dungeon anymore.
just a bug i found and thought i’d make a post about it since i don’t really know how to report it properly.
Same thing was happening in Kor Dragan Barracks, killed all 3 of the blood boils then realised I still had the NMD mission objective to kill all 3 but the NMD is now void of mobs because they’re all dead.
Cold affix mobs are also still applying 50% Chilled per hit while your frozen and resetting the Frozen timer to cause permanent Frozen on you until you die.
Nice to see none of the Major game breaking Bugs were not addressed but a 1% increase to Reap was worked on, Basic skills are all for Resource generation but their damage increase was the main focus of the recent update.
this just happened to me in the Serpent’s Lair. Died while trying to collect animus, God respawned behind the animus barrier at one of the ward of eyes. After dying again got respawned on the proper side of the barrier. After completing all the animus and unlocking the next stage the dungeon still said I had one war device to destroy despite having cleared the entire map.
Which is being read by QA, tested/processed and passed to dev team. This part of forum was left for ppl to throw their fits and I doubt anyone but mods read it (and that’s only when certain flag amount happens), and I don’t blame anyone for not reading… whatever this became…