Updated after the patch yesterday and burning instinct buff
Based on the best available data, the damage calculation is as follows:
Weapon Damage x Skill Damage x Main Attribute x (1 + Sum of Additive bonuses) x ( 1 + Multiplicative bonus 1) x (1 + Multiplicative bonus 2) etc.
My current character calculation is
Weapon Damage 2,253.00
Skill Damage 336%
7,570.08
Int modifier 180%
13,626.14
Increased Mastery Skill Damage 139%
32,511.98
Additive Bonuses
All Damage 18%
Damage with Fire 185%
Damage with Burning 551%
Damage vs Burning 89%
Total Additive Bonuses 1 + 842%
Damage before Vulnerable 306,392.90
Damage Per Second 38,299.11
Additional bonuses:
Damage vs Close 53%
Damage vs Crowd Controlled 151%
Damage vs Immobilized 64%
I am currently hitting monsters for about 2,500 damage on the first tick. I have tested this at WT1, WT4, and WT4 nightmare dungeons and am doing the same amount of damage. I am currently level 81. I retested after the patch, no change in damage.
The damage vs Crowd Controlled enemies and/or damage vs immobilized enemies is working correctly, as my damage doubles to triples after CC’ing/immobilizing enemies.
For another point of reference, my tooltip damage is 60,515 over 8 seconds. I should be doing at least 7,564 damage per second based on the tooltip, and my understanding is the tooltip is always undercalculating damage.
Please let me know if you need any additional information. I have done hours of in game testing to validate this issue. I also have screenshots but I don’t know how to include those on the forum.